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Worker Placement

Open
Games using
59
Median complexity
2.34
0–5
Median rating
6.24
bayes
Tabletop fit
0.617
weight-controlled

Definition

From BoardGameGeek

A stylized form of Action Drafting, players place tokens (typically the classic person-shaped "meeple") to trigger an action from a set of actions available to all players, generally one-at-a-time and in turn order. Some games achieve the same effect in reverse: the turn begins with action spaces filled by markers, which are claimed by players for some cost.

Curator notes

Worker Placement

  • Definition: place limited workers on action spaces; spaces are first-come-first-served
  • Canonical: Agricola, Lords of Waterdeep, Stone Age
  • MDA aesthetic: Challenge (constrained optimization) + Submission (rules-driven planning)
  • Mobile descendant: None credible. The constraint of "other players block you" is what makes it interesting and exactly what disappears in single-player.
  • Translation difficulty: Hard — needs a new constraint to replace inter-player blocking. AI opponents on a clock? Decaying spaces? Worth investigating.

Top games using this mechanism

By BGG bayes rating, top 50.

GameYearRatingWtTime
Dune: Imperium – Uprising#520238.233.5120m
Dune: Imperium#620208.223.1120m
A Feast for Odin#2720167.943.9120m
Lost Ruins of Arnak#3020207.922.9120m
Barrage#4020197.844.1180m
Everdell#4220187.812.880m
Viticulture Essential Edition#4420157.812.990m
Underwater Cities#5020187.773.6150m
On Mars#5820207.744.6150m
Anachrony#6120177.734.0120m
Caverna: The Cave Farmers#6220137.733.8210m
Agricola#6420077.733.6150m
Obsession#6620187.723.190m
Tzolk'in: The Mayan Calendar#7220127.683.790m
The White Castle#7320237.683.180m
Paladins of the West Kingdom#7920197.663.7120m
Le Havre#8020087.663.7150m
The Gallerist#8120157.654.2150m
Agricola (Revised Edition)#8520167.653.4120m
Fields of Arle#10020147.593.8120m
Lords of Waterdeep#10720127.582.4120m
Dominant Species#11320107.554.0240m
Robinson Crusoe: Adventures on the Cursed Island#11920127.553.8120m
Trickerion: Legends of Illusion#12120157.544.3180m
Galactic Cruise#12520257.534.0150m
Dwellings of Eldervale#12820207.523.2150m
Architects of the West Kingdom#13020187.512.880m
Keyflower#13320127.503.3120m
Raiders of the North Sea#13420157.502.680m
Caylus#13820057.493.8150m
Lorenzo il Magnifico#14120167.493.3120m
Mombasa#14420157.483.9150m
Russian Railroads#15120137.463.4120m
Vinhos: Deluxe Edition#15420167.454.0180m
Yokohama#15520167.443.390m
Champions of Midgard#16520157.422.690m
Rajas of the Ganges#16620177.412.975m
Targi#17320127.402.360m
Alchemists#17720147.403.9120m
Stone Age#18820087.382.590m
Istanbul#19120147.372.660m
This War of Mine: The Board Game#21320177.343.3120m
Ora et Labora#24420117.293.9180m
Village#24620117.283.190m
The Taverns of Tiefenthal#24820197.282.760m
Wondrous Creatures#26620247.253.080m
Nations#27120137.243.5200m
Near and Far#27820177.232.9120m
Dinosaur Island#28020177.233.0120m
Speakeasy#29620257.214.4180m

Frequently combined with

Other mechanisms that show up in the same games. Click to drill in.

Related deep dives

Long-form design analysis on games using this mechanism.