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Near and Far

#195421BGG ↗

2017 · 2-4 players · 120min · weight 2.90 · 11,155 ratings

v2 v3 fit 0.534

BGG raw

ID
195421
Name
Near and Far
Year
2017
Rank
125
Min players
2
Max players
4
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
2.9035
Num weights
228
Bayes avg
7.23072
Average
7.63986
Users rated
11155
Num owned
23053
Wanting
672
Wishing
6340
Num comments
2227
Fetched at
Sat Apr 25 2026 16:15:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (19)
Closed DraftingContractsDice RollingEnd Game BonusesHand ManagementMovement PointsMultiple MapsNarrative Choice / ParagraphNetwork and Route BuildingOpen DraftingPoint to Point MovementPush Your LuckResource to MoveScenario / Mission / Campaign GameSet CollectionStorytellingTagsVariable Player PowersWorker Placement
Categories (4)
AdventureExplorationFantasyFighting
Description (1223 chars)

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way? In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play. Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures. Answer the call of the ruins and begin your journey. Errata

LLM v2 (wide)

Core verb
place worker, travel map
Decision shape
mixed:combinatorial+spatial
Reward schedule
delayed
Aesthetics
["Narrative", "Discovery", "Fantasy"]
Core loop pitch
Stock up in town, then journey across hex paths reading storybook encounters and choosing branching outcomes.
Translation difficulty
Medium
Difficulty reason
Storybook branching plus point-to-point travel suits a digital port well, but no official one exists; the storybook art and physical encounters are part of the table presence.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["storybook_branching_choice", "town_then_travel_phase_split", "hex_path_journey", "adventurer_recruit_pool", "campaign_chapter_persistence", "narrative_encounter_resolution"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (958 chars)
{
  "game_id": 195421,
  "name": "Near and Far",
  "core_verb": "place worker, travel map",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Narrative",
    "Discovery",
    "Fantasy"
  ],
  "core_loop_pitch": "Stock up in town, then journey across hex paths reading storybook encounters and choosing branching outcomes.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Storybook branching plus point-to-point travel suits a digital port well, but no official one exists; the storybook art and physical encounters are part of the table presence.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "storybook_branching_choice",
    "town_then_travel_phase_split",
    "hex_path_journey",
    "adventurer_recruit_pool",
    "campaign_chapter_persistence",
    "narrative_encounter_resolution"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).