Deep dives

Heat-style 7-section design documents. Mechanics → tabletop strengths → existing digital → translation problem → iOS prototype spec → risks → references.

Bomb Busters

Deep Dive for an iOS Coop-Deduction Roguelite Translation

Project context: Translate the core loop of *Bomb Busters* (Hisashi Hayashi, Cocktail Games / Pegasus Spiele, 2024 — Spiel des Jahres 2025) into a single-player-or-coop iOS campaign roguelite. The "Dominion -> Slay the Spire" pattern, but for cooperative deduction. No nailed digi

Great Western Trail

Deep Dive for an iOS Roguelite Translation

Project context: Translate the core loop of *Great Western Trail* (Alexander Pfister, eggertspiele, 2016; 2nd ed. 2021) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, applied to a movement-driven, deck-thinning, multi-track engine builder. Tier-1A u

Heat: Pedal to the Metal

Deep Dive for an iOS Roguelite Translation

Project context: Translate the core loop of *Heat: Pedal to the Metal* (Asger Harding Granerud & Daniel Skjold Pedersen, Days of Wonder, 2022) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for a racing deckbuilder. No direct digital competitor

Orléans

Deep Dive for an iOS Roguelite Translation

Project context: Translate the core loop of *Orléans* (Reiner Stockhausen, dlp games, 2014) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for bag-building with action-recipe placement. No standalone digital port exists; the only digital presenc

The Quest for El Dorado

Deep Dive for an iOS Roguelite Translation

Project context: Translate the core loop of *The Quest for El Dorado* (Reiner Knizia, Ravensburger, 2017) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for a *racing* deckbuilder. No direct digital port exists; the genre slot — deckbuilder race

Tigris & Euphrates

Deep Dive for an iOS Roguelite Translation

Project context: Translate the core loop of *Tigris & Euphrates* (Reiner Knizia, Hans im Glück, 1997) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for Knizia's tile-laying / area-control / lowest-of-N masterpiece. The Codito iOS port was delis

Tyrants of the Underdark

Deep Dive for an iOS Roguelite Translation

Project context: Translate the core loop of *Tyrants of the Underdark* (Andrew Veen, Peter Lee, Rodney Thompson; Gale Force Nine, 2016; *Aberrations & Undead* expansion 2017; *Updated Edition* / *Refreshed* re-release with the *Drow & Demons* / *Elemental Evil & Drow Houses* half

Tzolk'in: The Mayan Calendar

Deep Dive for an iOS Roguelite Translation

Project context: Translate the core loop of *Tzolk'in: The Mayan Calendar* (Simone Luciani & Daniele Tascini, Czech Games Edition, 2012) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for a worker-placement game whose signature is a literal rota