Mechanics

Reference for the BGG mechanism landscape — how common each mechanism is, which combinations show up together, and a curated taxonomy with translation notes.

Most common mechanisms

Top 0 by number of games using the mechanism in the corpus.

MechanismGamesAvg weightAvg bayes

Common combinations

Top 25 mechanism pairs by raw co-occurrence. Example games are the highest-rated titles using both.

PairGamesTop examples
Simulation × Dice Rolling1046Twilight Struggle, Star Wars: X-Wing Miniatures Game, This War of Mine: The Board Game
Hexagon Grid × Dice Rolling989Twilight Imperium: Fourth Edition, The Castles of Burgundy, Eclipse: Second Dawn for the Galaxy
Variable Player Powers × Dice Rolling795Twilight Imperium: Fourth Edition, War of the Ring: Second Edition, Star Wars: Rebellion
Hexagon Grid × Simulation743Memoir '44, Commands & Colors: Ancients, Combat Commander: Europe
Dice Rolling × Grid Movement632Twilight Imperium: Fourth Edition, Eclipse: Second Dawn for the Galaxy, Too Many Bones
Variable Player Powers × Hand Management583Ark Nova, Pandemic Legacy: Season 1, Gloomhaven
Set Collection × Hand Management546Ark Nova, Pandemic Legacy: Season 1, Great Western Trail
Hand Management × Open Drafting495Ark Nova, Concordia, Lost Ruins of Arnak
Modular Board × Dice Rolling460Twilight Imperium: Fourth Edition, Eclipse: Second Dawn for the Galaxy, Nemesis
Hexagon Grid × Grid Movement453Gloomhaven, Twilight Imperium: Fourth Edition, Eclipse: Second Dawn for the Galaxy
Hand Management × Dice Rolling448War of the Ring: Second Edition, Star Wars: Rebellion, Twilight Struggle
Area Movement × Dice Rolling404War of the Ring: Second Edition, Star Wars: Rebellion, Root
Simulation × Grid Movement386This War of Mine: The Board Game, Memoir '44, Captain Sonar
Hand Management × Take That369Terraforming Mars, Star Wars: Rebellion, Root
Set Collection × Open Drafting368Ark Nova, 7 Wonders Duel, Concordia
Action Points × Dice Rolling365A Feast for Odin, Root, The Lord of the Rings: Fate of the Fellowship
Hand Management × Area Majority / Influence363War of the Ring: Second Edition, Star Wars: Rebellion, Spirit Island
Modular Board × Variable Player Powers359Gloomhaven, Twilight Imperium: Fourth Edition, Spirit Island
Cooperative Game × Dice Rolling331Slay the Spire: The Board Game, Nemesis, Too Many Bones
Dice Rolling × Solo / Solitaire Game321Slay the Spire: The Board Game, Nemesis, A Feast for Odin
Dice Rolling × Movement Points319Twilight Imperium: Fourth Edition, War of the Ring: Second Edition, Robinson Crusoe: Adventures on the Cursed Island
Variable Player Powers × Cooperative Game318Pandemic Legacy: Season 1, Gloomhaven, Spirit Island
Dice Rolling × Area Majority / Influence308War of the Ring: Second Edition, Star Wars: Rebellion, Twilight Struggle
Simulation × Movement Points283Memoir '44, Combat Commander: Europe, Here I Stand
Dice Rolling × Scenario / Mission / Campaign Game278Too Many Bones, Mage Knight Board Game, Mansions of Madness: Second Edition

Translation-fit ranking

Composite fit score from the regression in pipeline 3 (controls for averageweight). Higher = better mobile-translation candidate. Top 30 with scores.

MechanismGamesAvg residualFit

Mechanism taxonomy

One short entry per BGG mechanism. Fill in as you read and play. Format per entry:

  • Definition — one sentence on what the mechanic does
  • Canonical games — 2-3 BGG games that exemplify it cleanly
  • MDA aesthetic — what feeling does it produce? (Discovery, Challenge, Fellowship, Expression, Sensation, Submission, Narrative, Fantasy)
  • Mobile descendant — has someone done the StS-style translation? Which game?
  • Translation difficulty — Easy / Medium / Hard, with one-line reason

Translated successfully (the corpus to reverse-engineer)

Area Majority at Locations + Faction-Combined Decks (combo)

  • Definition: each player builds a small deck (often by combining factions/affinities); play minions at shared "locations" (bases); win majority of power at each location to score
  • Canonical board source: Smash Up (AEG, 2012) — "shufflebuilding," combine two factions, play minions at bases, highest power at a base when it breaks scores. Designed by Paul Peterson.
  • MDA aesthetic: Challenge (positional bluffing across lanes) + Discovery (faction synergy combinations) + Sensation (the satisfying base-break)
  • Mobile descendant: Marvel Snap (Second Dinner, 2022). Ben Brode and team have cited Smash Up's location/lane structure as a direct influence. Compressed to 3 locations × 6 turns, added the Snap mechanic (doubles ranked stakes mid-match — this part is digital-native, not from Smash Up), tight 3-minute sessions vs Smash Up's 30-45 min.
  • Translation difficulty: Done — but the lesson is the layering: take the structural mechanic from a niche tabletop hit (Smash Up was popular but never huge), strip the social-multiplayer length, add ONE digital-only twist (the Snap stake-doubling), and use a brand wrapper (Marvel) to clear the cold-start problem. This is the template to internalize.

Deck Building

  • Definition: build a personal deck during play by acquiring cards into a discard, reshuffling when the draw runs out
  • Canonical: Dominion, Star Realms, Ascension
  • MDA aesthetic: Challenge (puzzle-like optimization) + Sensation (the satisfying shuffle/draw cycle)
  • Mobile descendant: Slay the Spire (added roguelike runs + combat + relics + meta-unlocks). Also Monster Train, Inscryption, Roguebook.
  • Translation difficulty: Easy — already done, well-trodden. Diminishing returns on new entries unless you find a fresh meta-layer.

Tile Laying

  • Definition: place tiles to build a shared or personal map; placement constrained by edge-matching, adjacency, or scoring rules
  • Canonical: Carcassonne, Kingdomino, Cascadia
  • MDA aesthetic: Discovery (revealing the map) + Expression (your map looks different from mine)
  • Mobile descendant: Dorfromantik (stripped competition, kept the zen placement loop). Carcassonne mobile is a port, not a translation.
  • Translation difficulty: Easy — Dorfromantik proved the path. Variants on theming/scoring are still open.

Push Your Luck / Bag Building

  • Definition: draw with replacement until a stop condition; sometimes paired with bag composition you control between rounds
  • Canonical: Quacks of Quedlinburg, Can't Stop, Cubitos
  • MDA aesthetic: Sensation (the dopamine of "one more pull") + Challenge (when to stop)
  • Mobile descendant: Balatro rhymes with this loop, Luck Be a Landlord is a closer relative
  • Translation difficulty: Easy-Medium — pull mechanics are great on touch. The bag-composition meta is the hard half to design.

Dice Rolling (with manipulation)

  • Definition: roll dice as the primary action engine, with re-rolls, locks, or modifiers as the strategic layer
  • Canonical: Yahtzee, King of Tokyo, Sagrada
  • MDA aesthetic: Sensation + Challenge
  • Mobile descendant: Dicey Dungeons, Slice & Dice, Astrea: Six-Sided Oracles
  • Translation difficulty: Easy — the touch interaction (tap to lock, swipe to reroll) is genuinely native to phones.

Partially translated (gaps remain)

Engine Building / Tableau

  • Definition: play cards/tiles into a personal area that produces increasing returns over the game
  • Canonical: Race for the Galaxy, Wingspan, Splendor
  • MDA aesthetic: Challenge (compounding strategy) + Sensation (engine humming)
  • Mobile descendant: Wingspan mobile is a port. Splendor mobile exists but is a port. The StS-of-engine-building hasn't shipped — closest is maybe Stacklands, but that's lighter.
  • Translation difficulty: Medium — long arc is the hard part on phone. The roguelike compression of "1 game = 5-10 min run with a tableau you build and lose" is interesting and unclaimed.
  • Translation idea: short-run engine builder where the engine resets each run but you unlock new card types.

Roll-and-Write / Flip-and-Write

  • Definition: shared random input (dice, cards) that each player records on a personal sheet
  • Canonical: Welcome To…, Qwixx, Hadrian's Wall, Cartographers
  • MDA aesthetic: Discovery + Challenge (puzzle-like)
  • Mobile descendant: Mostly absent. Direct ports exist (Welcome To… mobile) but no breakout translation.
  • Translation difficulty: Medium — the writing is awkward on phone, but a "tap-and-fill" UI could replace it. Open opportunity.

Set Collection (with rotating market)

  • Definition: acquire matched sets from a shared offer to score
  • Canonical: Splendor, Ticket to Ride, Sushi Go
  • MDA aesthetic: Challenge + Discovery
  • Mobile descendant: Splendor mobile (port). No StS-style translation.
  • Translation difficulty: Medium — sets feel small for a meta-progression layer. Could pair with combat or building.

Un-translated (open opportunities)

Worker Placement

  • Definition: place limited workers on action spaces; spaces are first-come-first-served
  • Canonical: Agricola, Lords of Waterdeep, Stone Age
  • MDA aesthetic: Challenge (constrained optimization) + Submission (rules-driven planning)
  • Mobile descendant: None credible. The constraint of "other players block you" is what makes it interesting and exactly what disappears in single-player.
  • Translation difficulty: Hard — needs a new constraint to replace inter-player blocking. AI opponents on a clock? Decaying spaces? Worth investigating.

Area Control / Area Influence

  • Definition: contest territories on a board; majority/plurality scores
  • Canonical: Risk, El Grande, Blood Rage
  • MDA aesthetic: Challenge + Fellowship (kingmaking, alliances)
  • Mobile descendant: None at the StS-fidelity level. Strategy mobile games exist but feel like ports of 4X.
  • Translation difficulty: Hard — interaction-heavy. Solo AI is a different game.

Action Programming / Simultaneous Selection

  • Definition: secretly commit to a sequence of actions, then reveal/execute
  • Canonical: RoboRally, Colt Express
  • MDA aesthetic: Challenge (predicting others) + Sensation (the chaotic resolution)
  • Mobile descendant: None. The fun is mostly social.
  • Translation difficulty: Hard — the "predict your opponents" half is exactly the social layer. Solo-friendly variants would need a different hook.

Mechanics to investigate further (research as you go)

(Add entries as your reading and play uncovers them. The 60-mechanism BGG list is at https://boardgamegeek.com/browse/boardgamemechanic — work through it.)