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Dune: Imperium

#316554BGG ↗

2020 · 1-4 players · 120min · weight 3.08 · 58,076 ratings

v2 v3 fit 0.605

BGG raw

ID
316554
Name
Dune: Imperium
Year
2020
Rank
6
Min players
1
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.0765
Num weights
2052
Bayes avg
8.22407
Average
8.41363
Users rated
58076
Num owned
77486
Wanting
1055
Wishing
15545
Num comments
7549
Fetched at
Sat Apr 25 2026 16:31:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (15)
Card Play Conflict ResolutionDeck, Bag, and Pool BuildingDelayed PurchaseForce CommitmentIncrease Value of Unchosen ResourcesMulti-Use CardsOpen DraftingOwnershipRaceSolo / Solitaire GameTagsTake ThatTurn Order: ProgressiveVariable Player PowersWorker Placement
Categories (4)
Movies / TV / Radio themeNovel-basedPoliticalScience Fiction
Description (1957 chars)

Dune: Imperium is a game that uses deck building to add a hidden information angle to traditional worker placement. It finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory! Some important links: The Official FAQ, the Unofficial FAQ, and an Automa (solo and 2p) Overview

LLM v2 (wide)

Core verb
play card to send agent to space
Decision shape
mixed:combinatorial+social
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge", "Fantasy"]
Core loop pitch
Play a card whose icons unlock a worker space; later reveal leftover cards for persuasion to buy cards and swords to fight the round's conflict.
Translation difficulty
Easy
Difficulty reason
Dire Wolf has shipped a full cross-platform port; deckbuilding plus worker placement compresses cleanly to touch with async play.
Direct digital port
Dune: Imperium Digital (Steam/iOS/Android, Dire Wolf Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["card_gates_worker_space", "split_play_agent_then_reveal", "faction_influence_tracks", "blind_conflict_commitment", "deck_thinning_via_trash"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (985 chars)
{
  "game_id": 316554,
  "name": "Dune: Imperium",
  "core_verb": "play card to send agent to space",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fantasy"
  ],
  "core_loop_pitch": "Play a card whose icons unlock a worker space; later reveal leftover cards for persuasion to buy cards and swords to fight the round's conflict.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Dire Wolf has shipped a full cross-platform port; deckbuilding plus worker placement compresses cleanly to touch with async play.",
  "direct_digital_port": "Dune: Imperium Digital (Steam/iOS/Android, Dire Wolf Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "card_gates_worker_space",
    "split_play_agent_then_reveal",
    "faction_influence_tracks",
    "blind_conflict_commitment",
    "deck_thinning_via_trash"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).