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Russian Railroads

#144733BGG ↗

2013 · 2-4 players · 120min · weight 3.40 · 18,888 ratings

v2 v3 fit 0.541

BGG raw

ID
144733
Name
Russian Railroads
Year
2013
Rank
70
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.3961
Num weights
881
Bayes avg
7.45983
Average
7.72266
Users rated
18888
Num owned
16964
Wanting
730
Wishing
3822
Num comments
2805
Fetched at
Sat Apr 25 2026 16:15:26 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
End Game BonusesTech Trees / Tech TracksTurn Order: Claim ActionWorker Placement
Categories (2)
Industry / ManufacturingTrains
Description (2796 chars)

In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks. The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition. There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious? Game Summary Each player has their own board, with space for factories, and 3 rail tracks (to 3 different cities). On each track, use a track token to mark the progression of your rails (different colored marker for each type or rail). Some interesting twists: - The different track types must be built in a specific order (black, gray, brown, natural, white). Later tracks may never be advanced further on the track than the earlier tracks. - On each track, as the track head advances, you cross several thresholds that provide awards: the ability to start a new color of track, victory points, bonus tiles, etc. - Each track line can have one (two for the first rail) engine(s) associated with it; the size of the loco(s) determines how far down the track you actually score VP. The central board has (almost) all the locations for placing workers. Each location requires 1-3 workers (of one player; played all together). Players, who start the game with 5 workers (or 6 workers, in 2-3 player games), will take turns using a location. These provide a variety of abilities, for example: - advance 1 or more track heads by 1-3 spaces - acquire an engine or factory; engines are allocated to rail lines, while factories (the reverse side of the tile) are placed on your factory line. - earn 2 coins - take 2 temporary workers - jump ahead in turn order - acquire an engineer, which has a unique power and becomes a worker-placement location only for you Each round ends when all players have passed on placing/using workers. Then, score VP for each track and factory line. On each track line, only spaces as far down the track as the loco level will score. Each track type scores VP for every space from its track head back to where the next color of track starts. Track types built earlier (e.g. black) score less/space than later tracks (e.g., white). On each factory line the position of the purple industry marker(s) show how many VP are scored. After 7 rounds (or 6 rounds, in 2-3 player games), the game ends; most VP wins!

LLM v2 (wide)

Core verb
place worker on action space
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Place workers to advance colored track tokens down rail lines and unlock thresholds for compounding VP.
Translation difficulty
Medium
Difficulty reason
Pure point-salad worker placement would translate fine, but the parallel track-color stacking needs careful tutorialization; only browser play exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["track_advancement_threshold", "color_layer_stacking", "engineer_unique_action", "vp_factory_engine", "worker_placement_with_blocking"]
Confidence
0.75
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (859 chars)
{
  "game_id": 144733,
  "name": "Russian Railroads",
  "core_verb": "place worker on action space",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Place workers to advance colored track tokens down rail lines and unlock thresholds for compounding VP.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Pure point-salad worker placement would translate fine, but the parallel track-color stacking needs careful tutorialization; only browser play exists.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "track_advancement_threshold",
    "color_layer_stacking",
    "engineer_unique_action",
    "vp_factory_engine",
    "worker_placement_with_blocking"
  ],
  "confidence": 0.75
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).