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Speakeasy

#375459BGG ↗

2025 · 1-4 players · 180min · weight 4.40 · 3,499 ratings

v2 v3

BGG raw

ID
375459
Name
Speakeasy
Year
2025
Rank
296
Min players
1
Max players
4
Playing time
180
Min playtime
50
Max playtime
180
Avg weight
4.4049
Num weights
410
Bayes avg
7.20827
Average
8.46337
Users rated
3499
Num owned
7742
Wanting
565
Wishing
5148
Num comments
705
Fetched at
Sat Apr 25 2026 16:31:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area Majority / InfluenceHand ManagementPick-up and DeliverWorker Placement
Categories (4)
EconomicIndustry / ManufacturingMafiaTerritory Building
Description (1671 chars)

Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano, a prominent mobster. To strengthen his grip on the territory, he implemented a well-structured system. He divided Manhattan into different districts, each assigned to a specific mobster responsible for handling their "business" operations. In this worker-placement and card-management game, you take on the role of one of those mobsters, managing and operating your very own speakeasy empire in Manhattan. To do so, you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation, become more infamous, and upgrade to more lavish speakeasies and even casinos, you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano. You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully, placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals. The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

LLM v2 (wide)

Core verb
place worker, play card combo
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Place workers on action spots and chain card plays to upgrade speakeasies, deliver hooch, and bribe officials.
Translation difficulty
Hard
Difficulty reason
Lacerda-style interlocked subsystems demand long sessions, deep tutorials, and patient UI; phone session length is a poor fit.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["interlocked_action_systems", "card_action_combo", "district_majority_score", "leverage_economy", "rondel_act_structure"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (871 chars)
{
  "game_id": 375459,
  "name": "Speakeasy",
  "core_verb": "place worker, play card combo",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Place workers on action spots and chain card plays to upgrade speakeasies, deliver hooch, and bribe officials.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Lacerda-style interlocked subsystems demand long sessions, deep tutorials, and patient UI; phone session length is a poor fit.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "interlocked_action_systems",
    "card_action_combo",
    "district_majority_score",
    "leverage_economy",
    "rondel_act_structure"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).