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Ora et Labora

#70149BGG ↗

2011 · 1-4 players · 180min · weight 3.89 · 11,589 ratings

v2 v3 fit 0.396

BGG raw

ID
70149
Name
Ora et Labora
Year
2011
Rank
106
Min players
1
Max players
4
Playing time
180
Min playtime
60
Max playtime
180
Avg weight
3.887
Num weights
699
Bayes avg
7.28778
Average
7.67307
Users rated
11589
Num owned
15722
Wanting
863
Wishing
3626
Num comments
2187
Fetched at
Sat Apr 25 2026 16:15:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Increase Value of Unchosen ResourcesModular BoardNetwork and Route BuildingWorker PlacementWorker Placement, Different Worker Types
Categories (6)
City BuildingEconomicIndustry / ManufacturingMedievalReligiousTerritory Building
Description (1932 chars)

In Ora et Labora (Latin for 'Pray and work'), each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game. Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed. Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you. Ora et Labora features two variants: France and Ireland.

LLM v2 (wide)

Core verb
place worker, rotate rondel
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Pull from a rondel of growing resources; place workers on personal-board buildings to convert into prestige goods.
Translation difficulty
Medium
Difficulty reason
Heavy Rosenberg point salad would compress fine to digital, but the long playtime fights mobile sessions; a Steam adaptation is in development.
Direct digital port
Monastery: Ora et Labora (Steam, Dragonkin Studios, in development)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["resource_rondel_accumulation", "two_sided_upgrade_tiles", "personal_board_engine", "building_chain_conversion", "settlement_endgame_bonus"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (944 chars)
{
  "game_id": 70149,
  "name": "Ora et Labora",
  "core_verb": "place worker, rotate rondel",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Pull from a rondel of growing resources; place workers on personal-board buildings to convert into prestige goods.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Heavy Rosenberg point salad would compress fine to digital, but the long playtime fights mobile sessions; a Steam adaptation is in development.",
  "direct_digital_port": "Monastery: Ora et Labora (Steam, Dragonkin Studios, in development)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "resource_rondel_accumulation",
    "two_sided_upgrade_tiles",
    "personal_board_engine",
    "building_chain_conversion",
    "settlement_endgame_bonus"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).