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Nations

#126042BGG ↗

2013 · 1-5 players · 200min · weight 3.54 · 12,649 ratings

v2 v3 fit 0.413

BGG raw

ID
126042
Name
Nations
Year
2013
Rank
111
Min players
1
Max players
5
Playing time
200
Min playtime
40
Max playtime
200
Avg weight
3.54
Num weights
737
Bayes avg
7.24291
Average
7.59024
Users rated
12649
Num owned
13221
Wanting
585
Wishing
3470
Num comments
2418
Fetched at
Sat Apr 25 2026 16:15:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
ContractsEnd Game BonusesEventsHidden Victory PointsIncomeOpen DraftingTagsTurn Order: Stat-BasedVariable Player PowersVariable Set-upWorker Placement
Categories (3)
Card GameCivilizationEconomic
Description (2107 chars)

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind! Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities. Gameplay introduction Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are: Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players. When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display. Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner. See 'More information' below for link to rules, etc.

LLM v2 (wide)

Core verb
draft card, deploy worker
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Buy civ cards from a tiered row, assign workers across stat tracks, survive event checks each round.
Translation difficulty
Medium
Difficulty reason
Civ-on-a-tableau with strict cause-effect numeric tracks digitizes well; an existing Steam version proves it but no digital-native meta-layer reframes the loop.
Direct digital port
Nations: The Dice Game (Steam, Lautapelit) and Nations digital adaptation
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["tiered_card_market", "stat_track_balancing", "event_threshold_check", "worker_reassignment", "wonder_construction_track", "historical_age_progression"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (961 chars)
{
  "game_id": 126042,
  "name": "Nations",
  "core_verb": "draft card, deploy worker",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Buy civ cards from a tiered row, assign workers across stat tracks, survive event checks each round.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Civ-on-a-tableau with strict cause-effect numeric tracks digitizes well; an existing Steam version proves it but no digital-native meta-layer reframes the loop.",
  "direct_digital_port": "Nations: The Dice Game (Steam, Lautapelit) and Nations digital adaptation",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "tiered_card_market",
    "stat_track_balancing",
    "event_threshold_check",
    "worker_reassignment",
    "wonder_construction_track",
    "historical_age_progression"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).