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Architects of the West Kingdom

#236457BGG ↗

2018 · 1-5 players · 80min · weight 2.76 · 32,511 ratings

v2 v3 fit 0.504

BGG raw

ID
236457
Name
Architects of the West Kingdom
Year
2018
Rank
89
Min players
1
Max players
5
Playing time
80
Min playtime
60
Max playtime
80
Avg weight
2.7629
Num weights
1101
Bayes avg
7.5121
Average
7.70676
Users rated
32511
Num owned
44593
Wanting
740
Wishing
7644
Num comments
4709
Fetched at
Sat Apr 25 2026 16:15:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (15)
Area MovementContractsEnd Game BonusesEventsKill StealLoansOpen DraftingSolo / Solitaire GameStatic CaptureTagsTake ThatTrack MovementVariable Player PowersVariable Set-upWorker Placement
Categories (3)
City BuildingEconomicMedieval
Description (1090 chars)

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers? The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhand deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed. —description from the publisher

LLM v2 (wide)

Core verb
place worker, capture rivals
Decision shape
combinatorial
Reward schedule
mixed:immediate+engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place workers (no limit per space) to gather; the more workers you stack, the more you get — but rivals can capture them.
Translation difficulty
Easy
Difficulty reason
Tight worker-stack mechanic is BGA-ready and bounded; capture mechanic gives async play real teeth without table negotiation.
Direct digital port
Architects of the West Kingdom (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["unlimited_workers_per_space", "capture_rival_workers", "virtue_morality_track", "resource_to_building_recipe"]
Confidence
0.75
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (924 chars)
{
  "game_id": 236457,
  "name": "Architects of the West Kingdom",
  "core_verb": "place worker, capture rivals",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place workers (no limit per space) to gather; the more workers you stack, the more you get — but rivals can capture them.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tight worker-stack mechanic is BGA-ready and bounded; capture mechanic gives async play real teeth without table negotiation.",
  "direct_digital_port": "Architects of the West Kingdom (browser, Board Game Arena)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "unlimited_workers_per_space",
    "capture_rival_workers",
    "virtue_morality_track",
    "resource_to_building_recipe"
  ],
  "confidence": 0.75
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).