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Village

#104006BGG ↗

2011 · 2-4 players · 90min · weight 3.06 · 24,432 ratings

v2 v3 fit 0.425

BGG raw

ID
104006
Name
Village
Year
2011
Rank
126
Min players
2
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
3.0613
Num weights
1257
Bayes avg
7.28371
Average
7.48462
Users rated
24432
Num owned
31477
Wanting
627
Wishing
4069
Num comments
3904
Fetched at
Sat Apr 25 2026 16:15:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Area Majority / InfluenceContractsSet CollectionTurn Order: Claim ActionWorker PlacementWorker Placement, Different Worker Types
Categories (3)
EconomicFarmingMedieval
Description (1882 chars)

Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands. Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory. Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management. Paraphrased from Opinionated Gamer's review: Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.

LLM v2 (wide)

Core verb
take cube, take action
Decision shape
combinatorial
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Take a colored cube to fuel an action; family members age and die, racing for a spot in the village chronicles.
Translation difficulty
Medium
Difficulty reason
Many interlocking systems and a unique death-as-resource mechanism could fit on a tablet, but the multi-track scoring is hard to teach via touch UI.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["time_as_resource", "generational_attrition", "action_via_cube_payment", "track_progression_for_chronicle", "multi_path_legacy_scoring"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (880 chars)
{
  "game_id": 104006,
  "name": "Village",
  "core_verb": "take cube, take action",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Take a colored cube to fuel an action; family members age and die, racing for a spot in the village chronicles.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Many interlocking systems and a unique death-as-resource mechanism could fit on a tablet, but the multi-track scoring is hard to teach via touch UI.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "time_as_resource",
    "generational_attrition",
    "action_via_cube_payment",
    "track_progression_for_chronicle",
    "multi_path_legacy_scoring"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).