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Raiders of the North Sea

#170042BGG ↗

2015 · 2-4 players · 80min · weight 2.57 · 26,410 ratings

v2 v3 fit 0.492

BGG raw

ID
170042
Name
Raiders of the North Sea
Year
2015
Rank
84
Min players
2
Max players
4
Playing time
80
Min playtime
60
Max playtime
80
Avg weight
2.5725
Num weights
765
Bayes avg
7.50024
Average
7.72002
Users rated
26410
Num owned
35036
Wanting
892
Wishing
7296
Num comments
3969
Fetched at
Sat Apr 25 2026 16:15:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
ContractsDice RollingHand ManagementWorker PlacementWorker Placement, Different Worker Types
Categories (2)
MedievalNautical
Description (1971 chars)

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it's raiding season! To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories: Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building. Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game. The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores.

LLM v2 (wide)

Core verb
place worker, pick worker
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place one worker to take an action, then pick up a different worker — workers cycle, never reset.
Translation difficulty
Easy
Difficulty reason
Already ported by Dire Wolf with cross-platform play; the place-then-pick mechanic enforces clean turn rhythm that suits async mobile.
Direct digital port
Raiders of the North Sea (Steam/iOS/Android/Switch, Dire Wolf Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["place_then_pickup_worker", "crew_assembly_thresholds", "raid_resource_gating", "worker_color_progression"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (896 chars)
{
  "game_id": 170042,
  "name": "Raiders of the North Sea",
  "core_verb": "place worker, pick worker",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place one worker to take an action, then pick up a different worker — workers cycle, never reset.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already ported by Dire Wolf with cross-platform play; the place-then-pick mechanic enforces clean turn rhythm that suits async mobile.",
  "direct_digital_port": "Raiders of the North Sea (Steam/iOS/Android/Switch, Dire Wolf Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "place_then_pickup_worker",
    "crew_assembly_thresholds",
    "raid_resource_gating",
    "worker_color_progression"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).