End Game Bonuses
OpenDefinition
Players earn (or lose!) bonus Victory Points (VPs) at the end of the game based on meeting victory conditions.
Top games using this mechanism
By BGG bayes rating, top 50.
| Game | Year | Rating | Wt | Time |
|---|---|---|---|---|
| Brass: Birmingham#1 | 2018 | 8.39 | 3.9 | 120m |
| Ark Nova#2 | 2021 | 8.35 | 3.8 | 150m |
| Terraforming Mars#9 | 2016 | 8.19 | 3.3 | 120m |
| Gaia Project#13 | 2017 | 8.09 | 4.4 | 150m |
| The Castles of Burgundy#15 | 2011 | 8.03 | 3.0 | 90m |
| SETI: Search for Extraterrestrial Intelligence#16 | 2024 | 8.02 | 3.8 | 160m |
| Brass: Lancashire#23 | 2007 | 7.96 | 3.8 | 120m |
| 7 Wonders Duel#24 | 2015 | 7.95 | 2.2 | 30m |
| Scythe#26 | 2016 | 7.95 | 3.5 | 115m |
| Concordia#29 | 2013 | 7.93 | 3.0 | 100m |
| Lost Ruins of Arnak#30 | 2020 | 7.92 | 2.9 | 120m |
| Terra Mystica#35 | 2012 | 7.86 | 4.0 | 150m |
| Orléans#36 | 2014 | 7.86 | 3.0 | 90m |
| Wingspan#38 | 2019 | 7.85 | 2.5 | 70m |
| Barrage#40 | 2019 | 7.84 | 4.1 | 180m |
| Everdell#42 | 2018 | 7.81 | 2.8 | 80m |
| Underwater Cities#50 | 2018 | 7.77 | 3.6 | 150m |
| Puerto Rico#55 | 2002 | 7.75 | 3.3 | 150m |
| On Mars#58 | 2020 | 7.74 | 4.6 | 150m |
| Anachrony#61 | 2017 | 7.73 | 4.0 | 120m |
| Grand Austria Hotel#67 | 2015 | 7.72 | 3.2 | 120m |
| Tzolk'in: The Mayan Calendar#72 | 2012 | 7.68 | 3.7 | 90m |
| The White Castle#73 | 2023 | 7.68 | 3.1 | 80m |
| Paladins of the West Kingdom#79 | 2019 | 7.66 | 3.7 | 120m |
| Le Havre#80 | 2008 | 7.66 | 3.7 | 150m |
| Endeavor: Deep Sea#83 | 2024 | 7.65 | 2.9 | 120m |
| Race for the Galaxy#94 | 2007 | 7.62 | 3.0 | 60m |
| Five Tribes: The Djinns of Naqala#95 | 2014 | 7.61 | 2.8 | 80m |
| Azul#96 | 2017 | 7.61 | 1.8 | 45m |
| Clank!: A Deck-Building Adventure#98 | 2016 | 7.60 | 2.2 | 60m |
| Teotihuacan: City of Gods#109 | 2018 | 7.57 | 3.8 | 120m |
| Dominant Species#113 | 2010 | 7.55 | 4.0 | 240m |
| 7 Wonders#116 | 2010 | 7.55 | 2.3 | 30m |
| The Voyages of Marco Polo#120 | 2015 | 7.54 | 3.2 | 100m |
| Galactic Cruise#125 | 2025 | 7.53 | 4.0 | 150m |
| Architects of the West Kingdom#130 | 2018 | 7.51 | 2.8 | 80m |
| Keyflower#133 | 2012 | 7.50 | 3.3 | 120m |
| Troyes#140 | 2010 | 7.49 | 3.4 | 90m |
| Lorenzo il Magnifico#141 | 2016 | 7.49 | 3.3 | 120m |
| Hansa Teutonica#147 | 2009 | 7.47 | 3.1 | 90m |
| Russian Railroads#151 | 2013 | 7.46 | 3.4 | 120m |
| Rising Sun#153 | 2018 | 7.45 | 3.3 | 120m |
| Vinhos: Deluxe Edition#154 | 2016 | 7.45 | 4.0 | 180m |
| Yokohama#155 | 2016 | 7.44 | 3.3 | 90m |
| Targi#173 | 2012 | 7.40 | 2.3 | 60m |
| Alchemists#177 | 2014 | 7.40 | 3.9 | 120m |
| Ticket to Ride: Europe#178 | 2005 | 7.40 | 1.9 | 60m |
| Cartographers#180 | 2019 | 7.39 | 1.9 | 45m |
| It's a Wonderful World#184 | 2019 | 7.39 | 2.3 | 45m |
| Stone Age#188 | 2008 | 7.38 | 2.5 | 90m |
Frequently combined with
Other mechanisms that show up in the same games. Click to drill in.
Related deep dives
Long-form design analysis on games using this mechanism.
Orléans
Deep Dive for an iOS Roguelite Translation
Project context: Translate the core loop of *Orléans* (Reiner Stockhausen, dlp games, 2014) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for bag-building with action-recipe placement. No standalone digital port exists; the only digital presenc…
Tzolk'in: The Mayan Calendar
Deep Dive for an iOS Roguelite Translation
Project context: Translate the core loop of *Tzolk'in: The Mayan Calendar* (Simone Luciani & Daniele Tascini, Czech Games Edition, 2012) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for a worker-placement game whose signature is a literal rota…