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Azul

#230802BGG ↗

2017 · 2-4 players · 45min · weight 1.77 · 107,847 ratings

v2 v3 fit 0.499

BGG raw

ID
230802
Name
Azul
Year
2017
Rank
38
Min players
2
Max players
4
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
1.7748
Num weights
2904
Bayes avg
7.60671
Average
7.71631
Users rated
107847
Num owned
182496
Wanting
942
Wishing
16155
Num comments
13357
Fetched at
Sat Apr 25 2026 16:15:23 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
ChainingEnd Game BonusesGrid CoverageOpen DraftingPattern BuildingSet CollectionSquare GridTile PlacementTurn Order: Claim Action
Categories (2)
Abstract StrategyRenaissance
Description (891 chars)

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

LLM v2 (wide)

Core verb
draft tiles to row
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Sensation", "Expression"]
Core loop pitch
Pick all tiles of one color from a factory; fill rows; complete rows transfer one tile to your wall for adjacency points.
Translation difficulty
Easy
Difficulty reason
Tight ruleset, clear icons, short turns — already a polished Steam/mobile port by Asmodee Digital.
Direct digital port
Azul (Steam/mobile, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["factory_color_draft", "overflow_penalty", "spatial_adjacency_scoring", "set_completion_chaining", "denial_drafting"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (853 chars)
{
  "game_id": 230802,
  "name": "Azul",
  "core_verb": "draft tiles to row",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Sensation",
    "Expression"
  ],
  "core_loop_pitch": "Pick all tiles of one color from a factory; fill rows; complete rows transfer one tile to your wall for adjacency points.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tight ruleset, clear icons, short turns — already a polished Steam/mobile port by Asmodee Digital.",
  "direct_digital_port": "Azul (Steam/mobile, Asmodee Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "factory_color_draft",
    "overflow_penalty",
    "spatial_adjacency_scoring",
    "set_completion_chaining",
    "denial_drafting"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).