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Hansa Teutonica

#43015BGG ↗

2009 · 2-5 players · 90min · weight 3.09 · 17,233 ratings

v2 v3 fit 0.528

BGG raw

ID
43015
Name
Hansa Teutonica
Year
2009
Rank
119
Min players
2
Max players
5
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
3.0907
Num weights
860
Bayes avg
7.47073
Average
7.75046
Users rated
17233
Num owned
14250
Wanting
669
Wishing
3863
Num comments
3154
Fetched at
Sat Apr 25 2026 16:15:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action PointsArea Majority / InfluenceEnd Game BonusesNetwork and Route BuildingOwnershipTake ThatTech Trees / Tech Tracks
Categories (1)
Medieval
Description (760 chars)

The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers, or when other traders use the cities they control. After controlling a line between two cities with your pawns, you can decide to build an office (and maybe also establish control and/or get a bonus marker) or to get a skill improvement from some of the cities. Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns. This game appeared originally as Wettstreit der Händler at the Hippodice competition.

LLM v2 (wide)

Core verb
place trader, upgrade ability
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Spend action points to place traders on routes, complete or get bumped to upgrade stats and grab bonuses.
Translation difficulty
Medium
Difficulty reason
Pure logic game with no hidden info ports cleanly, but the elastic strategy tree depends on opponent pressure that AI struggles to replicate at high levels.
Direct digital port
Tabletopia - Hansa Teutonica (Steam, Tabletopia) - sandbox only
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["personal_stat_upgrade_track", "route_completion_choice", "displacement_token_economy", "action_count_progression", "bonus_marker_drop"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (926 chars)
{
  "game_id": 43015,
  "name": "Hansa Teutonica",
  "core_verb": "place trader, upgrade ability",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Spend action points to place traders on routes, complete or get bumped to upgrade stats and grab bonuses.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Pure logic game with no hidden info ports cleanly, but the elastic strategy tree depends on opponent pressure that AI struggles to replicate at high levels.",
  "direct_digital_port": "Tabletopia - Hansa Teutonica (Steam, Tabletopia) - sandbox only",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "personal_stat_upgrade_track",
    "route_completion_choice",
    "displacement_token_economy",
    "action_count_progression",
    "bonus_marker_drop"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).