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Ark Nova

#342942BGG ↗

2021 · 1-4 players · 150min · weight 3.80 · 60,533 ratings

v2 v3 fit 0.625

BGG raw

ID
342942
Name
Ark Nova
Year
2021
Rank
2
Min players
1
Max players
4
Playing time
150
Min playtime
90
Max playtime
150
Avg weight
3.7975
Num weights
3102
Bayes avg
8.35499
Average
8.5411
Users rated
60533
Num owned
88186
Wanting
1067
Wishing
17613
Num comments
7993
Fetched at
Sat Apr 25 2026 16:31:02 GMT+0000 (Coordinated Universal Time)
Mechanisms (17)
ContractsEnd Game BonusesEventsGrid CoverageHand ManagementHexagon GridIncomeIncrease Value of Unchosen ResourcesOpen DraftingRaceSet CollectionSolo / Solitaire GameTagsTile PlacementTrack MovementVariable Player PowersVariable Set-up
Categories (3)
AnimalsCard GameEnvironmental
Description (1203 chars)

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo. ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money. 255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points. —description from the publisher

LLM v2 (wide)

Core verb
play one of five rotating action cards
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery", "Expression"]
Core loop pitch
Play one of your 5 action cards (stronger if it's lower in your row); use it to draft animals, build enclosures, or fund conservation.
Translation difficulty
Easy
Difficulty reason
Already done by Dire Wolf cross-platform; the action-strength-by-slot mechanic and card economy compress cleanly to touch.
Direct digital port
Ark Nova (Steam/iOS/Android, Dire Wolf Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["action_card_strength_by_slot", "tableau_animal_requirements", "dual_track_scoring", "card_engine_with_icons", "conservation_race_track"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (943 chars)
{
  "game_id": 342942,
  "name": "Ark Nova",
  "core_verb": "play one of five rotating action cards",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Expression"
  ],
  "core_loop_pitch": "Play one of your 5 action cards (stronger if it's lower in your row); use it to draft animals, build enclosures, or fund conservation.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already done by Dire Wolf cross-platform; the action-strength-by-slot mechanic and card economy compress cleanly to touch.",
  "direct_digital_port": "Ark Nova (Steam/iOS/Android, Dire Wolf Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_card_strength_by_slot",
    "tableau_animal_requirements",
    "dual_track_scoring",
    "card_engine_with_icons",
    "conservation_race_track"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Core verb (long)
Each turn your hands slide one of 5 Action cards (Cards/Build/Animals/Association/Sponsors) off your player board, executing it at strength = its current slot 1-5 (slot 5 = max power), then resetting that card to slot 1 and pushing all higher cards rightward by one slot. Cadence: pick action + execute (often 30-60 seconds for the action's effects, especially when placing animal cards triggers cascading sponsor/conservation effects), then watch your other 4 cards strengthen for next time. Plus: you flow points along two parallel scoring tracks, Conservation and Appeal, that converge to win.
Core loop (long)
Setup: each player gets a zoo board (hex grid for enclosures), 5 starting Action cards, a starting hand of 8 zoo cards drawn from the 255-card deck. Per turn: choose an Action card, execute at slot strength: Cards (draw N cards or play recruitment), Build (place rectangular enclosure tiles or kiosks/pavilions on the hex grid; size depends on slot), Animals (place animal cards from hand into matching enclosures, paying upkeep, triggering animal abilities), Association (workers do conservation projects, hire university professors, spend reputation for bonuses), Sponsors (play sponsor cards into your tableau or fundraise for money). Used card resets to slot 1; others slide right. The Conservation and Appeal score-tracks advance independently — Appeal from animals/enclosures, Conservation from animal-release projects, university partners, and conservation cards. Win: when the two tracks meet/cross at a player's marker (Conservation - Appeal scoreline = 0). End-game-trigger then plays out the round; tiebreaker = furthest along combined.
Decision space
The signature decision is the slot-tempo puzzle: every Action card you fire is a 'spend slot strength now or wait' decision, where waiting strengthens this card but leaves the other 4 to compete for that strength. Card-tableau decisions cascade: animals require specific enclosure types/sizes/continents, so a Build decision now is committing to which animals you can place 3 turns hence. Conservation projects gate on resource thresholds. Choice space is enormous: hand of 6-12 zoo cards × 5 action slots × hex-grid placement × sponsor synergies × association-worker assignments. Planning depth is the whole 1.5-3 hour game. Mathias Wigge designed this on a generation of Eurogame engine-builders and it is, with Spirit Island and Twilight Imperium, one of the most-discussed top-10 BGG releases of the 2020s.
Skill expression
Dominant skills are multi-track tempo (balancing the 5-card slot rotation while tracking two scoring tracks moving in opposite directions toward a meeting point) and combo identification within the 255-card pool (animal/sponsor/conservation cards have synergy webs — recognizing that a Tasmanian Devil + Australia conservation project + Continental sponsor is a 30-VP combo separates intermediate from expert). Resource economics on Money/Reputation/Cards is constant. Memory load is high (your hand, public display, played-by-opponents, conservation deck remaining). Almost no luck once you've drafted your initial hand.
Tactile dependency
low
Tactile reason
All 255 cards are informational; the hex-grid zoo is a tile-placement puzzle with rectangular enclosures (totally portable to phone — hex placement UI is a solved problem); slot-rotation of 5 Action cards is the easiest possible UI. Ark Nova's notorious tabletop pain is the long downtime (other players' turns take 3-5 minutes and you can't plan ahead because card-availability depends on their plays) — which a digital port crushes via background AI / async multiplayer. There's already a successful unofficial digital implementation.
Promise
Run a modern conservation-focused zoo: build enclosures, recruit specific animal species from across the globe, partner with universities, fund release programs in the wild — a Eurogame about doing conservation right.
Setting
Modern, environmental, real-world (zoology/conservation)
Narrative
none — pasted-on but mechanically integrated. There's no story arc, but the conservation theme is unusually well-bonded to mechanics — the dual Appeal/Conservation tracks aren't decorative, they're the win condition, and animal-card flavor (real species with real ranges) feels educational rather than reskinnable. Theme is more load-bearing than typical heavy Euros (Brass, Concordia, GWT).
Audience
hardcore strategist, hobbyist Eurogamer, designer-game-aficionado
Art direction
Steffen Bieker / Loïc Billiau / Christof Tisch illustration: photorealistic-painted animal portraits on each card (a major reason the game's visual identity is so beloved — 255 unique painted real animals), naturalistic green-and-earth board palette, period-zoological-illustration typography. Visually warmer and more painterly than most heavy Euros (closer to Wingspan than to Brass).
Meta-layer ideas
["Solo zoo campaign: 12 themed scenarios (the African Savanna zoo, the Marine Park, the Reptile House, the Conservation Station) with persistent meta-progression unlocking new starter Action cards and zoo board variants \u2014 addresses Ark Nova's biggest tabletop weakness (downtime) by being purely solo", "Async multiplayer with the 'when it's your turn, planning UI shows what's still available' affordance \u2014 leverages the very thing tabletop kills, asynchronous deep planning during opponents' downtime", "Roguelite zoo run: 5 fiscal years with escalating conservation-quota requirements, draft 1-of-3 animal-pool modifiers between years (only Continental animals; only IUCN Red List; rare sponsors only), run ends if you miss a conservation quota", "Daily Zoo: fixed card-display seed + fixed AI rivals + leaderboard by Conservation-Appeal merge speed"]
Closest mobile genre
tactics RPG
Live-service potential
medium
Confidence
0.9
Extracted at
Mon Apr 27 2026 10:41:58 GMT+0000 (Coordinated Universal Time)
Raw v3 JSON (6163 chars)
{
  "game_id": 342942,
  "name": "Ark Nova",
  "mechanics": {
    "core_verb_long": "Each turn your hands slide one of 5 Action cards (Cards/Build/Animals/Association/Sponsors) off your player board, executing it at strength = its current slot 1-5 (slot 5 = max power), then resetting that card to slot 1 and pushing all higher cards rightward by one slot. Cadence: pick action + execute (often 30-60 seconds for the action's effects, especially when placing animal cards triggers cascading sponsor/conservation effects), then watch your other 4 cards strengthen for next time. Plus: you flow points along two parallel scoring tracks, Conservation and Appeal, that converge to win.",
    "core_loop_long": "Setup: each player gets a zoo board (hex grid for enclosures), 5 starting Action cards, a starting hand of 8 zoo cards drawn from the 255-card deck. Per turn: choose an Action card, execute at slot strength: Cards (draw N cards or play recruitment), Build (place rectangular enclosure tiles or kiosks/pavilions on the hex grid; size depends on slot), Animals (place animal cards from hand into matching enclosures, paying upkeep, triggering animal abilities), Association (workers do conservation projects, hire university professors, spend reputation for bonuses), Sponsors (play sponsor cards into your tableau or fundraise for money). Used card resets to slot 1; others slide right. The Conservation and Appeal score-tracks advance independently — Appeal from animals/enclosures, Conservation from animal-release projects, university partners, and conservation cards. Win: when the two tracks meet/cross at a player's marker (Conservation - Appeal scoreline = 0). End-game-trigger then plays out the round; tiebreaker = furthest along combined.",
    "decision_space": "The signature decision is the slot-tempo puzzle: every Action card you fire is a 'spend slot strength now or wait' decision, where waiting strengthens this card but leaves the other 4 to compete for that strength. Card-tableau decisions cascade: animals require specific enclosure types/sizes/continents, so a Build decision now is committing to which animals you can place 3 turns hence. Conservation projects gate on resource thresholds. Choice space is enormous: hand of 6-12 zoo cards × 5 action slots × hex-grid placement × sponsor synergies × association-worker assignments. Planning depth is the whole 1.5-3 hour game. Mathias Wigge designed this on a generation of Eurogame engine-builders and it is, with Spirit Island and Twilight Imperium, one of the most-discussed top-10 BGG releases of the 2020s.",
    "skill_expression": "Dominant skills are multi-track tempo (balancing the 5-card slot rotation while tracking two scoring tracks moving in opposite directions toward a meeting point) and combo identification within the 255-card pool (animal/sponsor/conservation cards have synergy webs — recognizing that a Tasmanian Devil + Australia conservation project + Continental sponsor is a 30-VP combo separates intermediate from expert). Resource economics on Money/Reputation/Cards is constant. Memory load is high (your hand, public display, played-by-opponents, conservation deck remaining). Almost no luck once you've drafted your initial hand.",
    "tactile_dependency": "low",
    "tactile_dependency_reason": "All 255 cards are informational; the hex-grid zoo is a tile-placement puzzle with rectangular enclosures (totally portable to phone — hex placement UI is a solved problem); slot-rotation of 5 Action cards is the easiest possible UI. Ark Nova's notorious tabletop pain is the long downtime (other players' turns take 3-5 minutes and you can't plan ahead because card-availability depends on their plays) — which a digital port crushes via background AI / async multiplayer. There's already a successful unofficial digital implementation."
  },
  "theme": {
    "promise": "Run a modern conservation-focused zoo: build enclosures, recruit specific animal species from across the globe, partner with universities, fund release programs in the wild — a Eurogame about doing conservation right.",
    "setting": "Modern, environmental, real-world (zoology/conservation)",
    "narrative": "none — pasted-on but mechanically integrated. There's no story arc, but the conservation theme is unusually well-bonded to mechanics — the dual Appeal/Conservation tracks aren't decorative, they're the win condition, and animal-card flavor (real species with real ranges) feels educational rather than reskinnable. Theme is more load-bearing than typical heavy Euros (Brass, Concordia, GWT).",
    "audience": "hardcore strategist, hobbyist Eurogamer, designer-game-aficionado",
    "art_direction": "Steffen Bieker / Loïc Billiau / Christof Tisch illustration: photorealistic-painted animal portraits on each card (a major reason the game's visual identity is so beloved — 255 unique painted real animals), naturalistic green-and-earth board palette, period-zoological-illustration typography. Visually warmer and more painterly than most heavy Euros (closer to Wingspan than to Brass)."
  },
  "translation": {
    "digital_meta_layer_ideas": [
      "Solo zoo campaign: 12 themed scenarios (the African Savanna zoo, the Marine Park, the Reptile House, the Conservation Station) with persistent meta-progression unlocking new starter Action cards and zoo board variants — addresses Ark Nova's biggest tabletop weakness (downtime) by being purely solo",
      "Async multiplayer with the 'when it's your turn, planning UI shows what's still available' affordance — leverages the very thing tabletop kills, asynchronous deep planning during opponents' downtime",
      "Roguelite zoo run: 5 fiscal years with escalating conservation-quota requirements, draft 1-of-3 animal-pool modifiers between years (only Continental animals; only IUCN Red List; rare sponsors only), run ends if you miss a conservation quota",
      "Daily Zoo: fixed card-display seed + fixed AI rivals + leaderboard by Conservation-Appeal merge speed"
    ],
    "closest_mobile_genre": "tactics RPG",
    "live_service_potential": "medium"
  },
  "confidence": 0.9,
  "extraction_version": "v3"
}