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The Castles of Burgundy

#84876BGG ↗

2011 · 2-4 players · 90min · weight 2.97 · 69,352 ratings

v2 v3 fit 0.542

BGG raw

ID
84876
Name
The Castles of Burgundy
Year
2011
Rank
14
Min players
2
Max players
4
Playing time
90
Min playtime
30
Max playtime
90
Avg weight
2.9714
Num weights
3149
Bayes avg
8.03061
Average
8.16038
Users rated
69352
Num owned
83956
Wanting
1128
Wishing
14145
Num comments
10371
Fetched at
Sat Apr 25 2026 16:15:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Delayed PurchaseDice RollingEnd Game BonusesGrid CoverageHexagon GridOpen DraftingPattern BuildingTile PlacementTrack MovementTurn Order: Stat-BasedVariable Set-upWorker Placement with Dice Workers
Categories (4)
AnimalsDiceMedievalTerritory Building
Description (1957 chars)

The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round, a player may perform any two of the four possible types of actions: take a settlement tile and place it in the staging area on their player board take a settlement tile from the staging area and place in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, deliver goods with a number matching one of their dice take worker tokens which allow the player to adjust the roll of their dice. In addition to these actions a player may buy a settlement tile and place it in the staging area on their player board. The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions.

LLM v2 (wide)

Core verb
spend dice to take/place tiles
Decision shape
mixed:probabilistic+spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Roll two dice; use each to take a tile from a numbered depot, place a tile of matching number into your estate, ship goods, or buy workers to shift pips.
Translation difficulty
Easy
Difficulty reason
Digidiced cross-platform port works great; dice-as-actions and tile-fitting are quintessentially touch-friendly.
Direct digital port
The Castles of Burgundy (Steam/iOS/Android, Digidiced)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["dice_to_numbered_slot", "tile_region_completion_bonus", "worker_pip_shift", "personal_polyomino_estate", "depot_refresh_phase"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (956 chars)
{
  "game_id": 84876,
  "name": "The Castles of Burgundy",
  "core_verb": "spend dice to take/place tiles",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Roll two dice; use each to take a tile from a numbered depot, place a tile of matching number into your estate, ship goods, or buy workers to shift pips.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Digidiced cross-platform port works great; dice-as-actions and tile-fitting are quintessentially touch-friendly.",
  "direct_digital_port": "The Castles of Burgundy (Steam/iOS/Android, Digidiced)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "dice_to_numbered_slot",
    "tile_region_completion_bonus",
    "worker_pip_shift",
    "personal_polyomino_estate",
    "depot_refresh_phase"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).