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Terra Mystica

#120677BGG ↗

2012 · 2-5 players · 150min · weight 3.97 · 50,906 ratings

v2 v3 fit 0.593

BGG raw

ID
120677
Name
Terra Mystica
Year
2012
Rank
11
Min players
2
Max players
5
Playing time
150
Min playtime
60
Max playtime
150
Avg weight
3.9721
Num weights
3044
Bayes avg
7.8604
Average
8.03335
Users rated
50906
Num owned
54989
Wanting
1502
Wishing
14429
Num comments
7338
Fetched at
Sat Apr 25 2026 16:15:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
ChainingEnd Game BonusesHexagon GridIncomeIncrease Value of Unchosen ResourcesNetwork and Route BuildingTech Trees / Tech TracksTurn Order: Pass OrderVariable Player PowersVariable Set-upVictory Points as a Resource
Categories (4)
CivilizationEconomicFantasyTerritory Building
Description (1787 chars)

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... Terra Mystica FAQ

LLM v2 (wide)

Core verb
terraform a hex and build
Decision shape
mixed:combinatorial+spatial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Spend workers to shift a neighboring hex closer to your home terrain, build a dwelling there, and upgrade buildings to grow income.
Translation difficulty
Easy
Difficulty reason
Digidiced port has been the gold standard since 2017; deterministic rules and async multiplayer suit it perfectly.
Direct digital port
Terra Mystica (Steam/iOS/Android, Digidiced)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["terraform_distance_cost", "adjacency_power_gain", "cult_track_progression", "power_bowl_cycling", "asymmetric_faction_economy"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (908 chars)
{
  "game_id": 120677,
  "name": "Terra Mystica",
  "core_verb": "terraform a hex and build",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Spend workers to shift a neighboring hex closer to your home terrain, build a dwelling there, and upgrade buildings to grow income.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Digidiced port has been the gold standard since 2017; deterministic rules and async multiplayer suit it perfectly.",
  "direct_digital_port": "Terra Mystica (Steam/iOS/Android, Digidiced)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "terraform_distance_cost",
    "adjacency_power_gain",
    "cult_track_progression",
    "power_bowl_cycling",
    "asymmetric_faction_economy"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).