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Five Tribes: The Djinns of Naqala

#157354BGG ↗

2014 · 2-4 players · 80min · weight 2.84 · 45,120 ratings

v2 v3 fit 0.499

BGG raw

ID
157354
Name
Five Tribes: The Djinns of Naqala
Year
2014
Rank
55
Min players
2
Max players
4
Playing time
80
Min playtime
40
Max playtime
80
Avg weight
2.8393
Num weights
1630
Bayes avg
7.60811
Average
7.76425
Users rated
45120
Num owned
59667
Wanting
1259
Wishing
11611
Num comments
6619
Fetched at
Sat Apr 25 2026 16:15:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (13)
Auction / BiddingConstrained BiddingEnd Game BonusesHidden Victory PointsMancalaModular BoardSet CollectionSquare GridTake ThatTurn Order: AuctionVariable Player PowersVariable Set-upVictory Points as a Resource
Categories (3)
ArabianFantasyMythology
Description (1385 chars)

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure. As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

LLM v2 (wide)

Core verb
pick up and sow meeples
Decision shape
mixed:combinatorial+spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Bid for turn order, then mancala-sow meeples across tiles to score sets, claim tiles, and summon djinns.
Translation difficulty
Easy
Difficulty reason
Mancala movement and tile interaction are visually crisp on touch; AP-prone analysis benefits from a digital undo/preview. Asmodee Digital made a version.
Direct digital port
Five Tribes (mobile/Steam, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["mancala_pickup_and_deposit", "turn_order_auction", "tile_claim_via_emptying", "color_set_scoring", "djinn_power_unlock"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (936 chars)
{
  "game_id": 157354,
  "name": "Five Tribes: The Djinns of Naqala",
  "core_verb": "pick up and sow meeples",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Bid for turn order, then mancala-sow meeples across tiles to score sets, claim tiles, and summon djinns.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Mancala movement and tile interaction are visually crisp on touch; AP-prone analysis benefits from a digital undo/preview. Asmodee Digital made a version.",
  "direct_digital_port": "Five Tribes (mobile/Steam, Asmodee Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "mancala_pickup_and_deposit",
    "turn_order_auction",
    "tile_claim_via_emptying",
    "color_set_scoring",
    "djinn_power_unlock"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).