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Dominant Species

#62219BGG ↗

2010 · 2-6 players · 240min · weight 4.04 · 22,357 ratings

v2 v3 fit 0.475

BGG raw

ID
62219
Name
Dominant Species
Year
2010
Rank
52
Min players
2
Max players
6
Playing time
240
Min playtime
120
Max playtime
240
Avg weight
4.0447
Num weights
1655
Bayes avg
7.55333
Average
7.80178
Users rated
22357
Num owned
24608
Wanting
1041
Wishing
7402
Num comments
4599
Fetched at
Sat Apr 25 2026 16:15:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Action DraftingAction QueueArea Majority / InfluenceEnd Game BonusesGrid MovementHexagon GridMap AdditionTake ThatTile PlacementTurn Order: Claim ActionVariable Player PowersWorker Placement
Categories (3)
AnimalsEnvironmentalPrehistoric
Description (2738 chars)

90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth. Each player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest". Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others. All of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species. But somebody better become dominant quickly, because it’s getting mighty cold... Game Play The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles—converting them into tundra in the process—as the ice age encroaches. The cylindrical action pawns (or "AP"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration, or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase. Generally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points (or "VP"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains. Throughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the "earth"). Element disks will be added to and removed from both animals and earth. When the game ends, players will conduct a final scoring of each tile—after which the player controlling the animal with the highest VP total wins.

LLM v2 (wide)

Core verb
draft action pawn
Decision shape
mixed:spatial+combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Draft action pawns onto a tight priority track, then resolve them in order to dominate hexes as the ice age advances.
Translation difficulty
Medium
Difficulty reason
Brutal interaction and long arc are tough for solo mobile; GMT/GameTheory have an iPad port in long development.
Direct digital port
Dominant Species (iPad, GMT Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["priority_action_drafting", "area_majority_per_terrain", "shrinking_map_glaciation", "species_cube_propagation", "take_that_card_effects"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (877 chars)
{
  "game_id": 62219,
  "name": "Dominant Species",
  "core_verb": "draft action pawn",
  "decision_shape": "mixed:spatial+combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Draft action pawns onto a tight priority track, then resolve them in order to dominate hexes as the ice age advances.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Brutal interaction and long arc are tough for solo mobile; GMT/GameTheory have an iPad port in long development.",
  "direct_digital_port": "Dominant Species (iPad, GMT Games)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "priority_action_drafting",
    "area_majority_per_terrain",
    "shrinking_map_glaciation",
    "species_cube_propagation",
    "take_that_card_effects"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).