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Rising Sun

#205896BGG ↗

2018 · 3-5 players · 120min · weight 3.30 · 23,285 ratings

v2 v3

BGG raw

ID
205896
Name
Rising Sun
Year
2018
Rank
56
Min players
3
Max players
5
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3.2972
Num weights
710
Bayes avg
7.44977
Average
7.75337
Users rated
23285
Num owned
29528
Wanting
724
Wishing
7974
Num comments
3797
Fetched at
Sat Apr 25 2026 16:15:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (17)
Action DraftingAlliancesArea Majority / InfluenceArea MovementAuction: Sealed BidBetting and BluffingClosed DraftingEnd Game BonusesFollowForce CommitmentNegotiationSet CollectionSimultaneous Action SelectionTake ThatVariable Phase OrderVariable Player PowersVariable Set-up
Categories (5)
BluffingFantasyMythologyNegotiationWargame
Description (2924 chars)

The great and forgotten Kami have returned from the underworld, displeased with the affairs of the Empire’s present Shōgun. At the start of spring in the Great New Year, the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable, spiritual traditions. However, each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged, betrayal is inevitable, honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought, each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You, honorable Shōgun, lead one of these great clans. Do you have the strength of honor, virtue, and spirit, as well as the mastery of steel necessary to deliver on this ancient promise? Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province. Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. In the process, Honor is a palpable element in Rising Sun: Having high Honor gives several advantages, while having low Honor may grant the allegiance of the darker elements of the world. But above all, Honor settles all disputes: Whenever there is a tie, the tied player with the highest Honor wins. In Rising Sun, players are encouraged to use diplomacy, negotiation, and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding. Victory Points can be gained in several ways, from winning battles, to harvesting the right provinces, to playing to the Virtues accumulated by your Clan. The game is played over the course of 4 rounds or Seasons: Spring, Summer, and then Autumn; when Winter comes, the game draws to a close and players calculate bonuses to decide who is the winner. Each Season is divided into five phases: 1) Seasonal Setup because every Season has a certain Season deck with different cards, 2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season, 3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces, 4) War Phase, during which players battle over several Provinces, and 5) Seasonal Cleanup. As already mentioned, the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow, and a new Emperor will rise under the power of the great Kami.

LLM v2 (wide)

Core verb
negotiate alliance and commit mandates
Decision shape
social
Reward schedule
mixed:delayed+variable
Aesthetics
["Fellowship", "Challenge", "Narrative"]
Core loop pitch
Form a season-long alliance, draft political mandates, then secretly bid coins to resolve area-control wars.
Translation difficulty
Hard
Difficulty reason
The tea ceremony alliance and bribery negotiations are the heart of the game; AI cannot fake the social bluffing layer that drives war resolution.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["binding_temporary_alliance", "blind_bid_war_resolution", "honor_tiebreaker_track", "mandate_follow_action", "betrayal_ritual_bonus"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (890 chars)
{
  "game_id": 205896,
  "name": "Rising Sun",
  "core_verb": "negotiate alliance and commit mandates",
  "decision_shape": "social",
  "reward_schedule": "mixed:delayed+variable",
  "aesthetics": [
    "Fellowship",
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Form a season-long alliance, draft political mandates, then secretly bid coins to resolve area-control wars.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "The tea ceremony alliance and bribery negotiations are the heart of the game; AI cannot fake the social bluffing layer that drives war resolution.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "binding_temporary_alliance",
    "blind_bid_war_resolution",
    "honor_tiebreaker_track",
    "mandate_follow_action",
    "betrayal_ritual_bonus"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).