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Everdell

#199792BGG ↗

2018 · 1-4 players · 80min · weight 2.83 · 68,013 ratings

v2 v3 fit 0.557

BGG raw

ID
199792
Name
Everdell
Year
2018
Rank
167
Min players
1
Max players
4
Playing time
80
Min playtime
40
Max playtime
80
Avg weight
2.8338
Num weights
2034
Bayes avg
7.80864
Average
7.98329
Users rated
68013
Num owned
104759
Wanting
1373
Wishing
23390
Num comments
8521
Fetched at
Sat Apr 25 2026 16:15:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
ContractsEnd Game BonusesHand ManagementIncomeOpen DraftingOwnershipSet CollectionSolo / Solitaire GameTagsVariable Set-upWorker Placement
Categories (4)
AnimalsCard GameCity BuildingFantasy
Description (1688 chars)

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell is a game of dynamic tableau building and worker placement. On their turn a player can take one of three actions: a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions. b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities. c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

LLM v2 (wide)

Core verb
place worker, play tableau card
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Discovery", "Challenge", "Expression"]
Core loop pitch
Spend a worker to gather resources or play a critter/building card that chains future plays.
Translation difficulty
Easy
Difficulty reason
Already done by Dire Wolf Digital. The card-into-tableau combo loop is naturally suited to async digital play with AI.
Direct digital port
Everdell (Steam/iOS/Android, Dire Wolf Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["critter_building_pairing", "seasonal_phase_advance", "card_combo_chaining", "tableau_engine_growth", "shared_meadow_market"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (877 chars)
{
  "game_id": 199792,
  "name": "Everdell",
  "core_verb": "place worker, play tableau card",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Discovery",
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Spend a worker to gather resources or play a critter/building card that chains future plays.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already done by Dire Wolf Digital. The card-into-tableau combo loop is naturally suited to async digital play with AI.",
  "direct_digital_port": "Everdell (Steam/iOS/Android, Dire Wolf Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "critter_building_pairing",
    "seasonal_phase_advance",
    "card_combo_chaining",
    "tableau_engine_growth",
    "shared_meadow_market"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).