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Vinhos: Deluxe Edition

#175640BGG ↗

2016 · 1-4 players · 180min · weight 3.99 · 7,943 ratings

v2 v3

BGG raw

ID
175640
Name
Vinhos: Deluxe Edition
Year
2016
Rank
128
Min players
1
Max players
4
Playing time
180
Min playtime
90
Max playtime
180
Avg weight
3.9929
Num weights
424
Bayes avg
7.44866
Average
8.05374
Users rated
7943
Num owned
13803
Wanting
664
Wishing
3607
Num comments
1332
Fetched at
Sat Apr 25 2026 16:15:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
Area Majority / InfluenceAutomatic Resource GrowthCatch the LeaderContractsEnd Game BonusesEventsForce CommitmentIncomeInvestmentLoansSolo / Solitaire GameTrack MovementTurn Order: Pass OrderTurn Order: Stat-BasedVariable Phase OrderWorker Placement
Categories (2)
EconomicIndustry / Manufacturing
Description (1713 chars)

Vinhos (the Portuguese word for "wines") is a trading and economic game about the business of wine making. Despite its small size, Portugal is one of the world's leading wine producers. Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game. As winemakers in Portugal, the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points. The Vinhos Deluxe Edition features new art from Ian O'Toole, all components and improved rules of the original game of Vinhos, and a new simplified version of the game. The board is double-sided and features both versions of the game. Here are the main differences from the first edition of Vinhos: Double-sided player boards can be used in both game versions A ninth region has been added A new estate has been added The Farmer (a new character) has been added The Fair has been streamlined with new mechanisms 18 actions tiles to replace the manager's actions 22 multiplier tiles to final scoring The bank action has been removed The zero initial Vintage tile has been removed The exportation action has been optimized for 2 players A few small rules like the limit on experts was removed and the action replaced for another vineyards action No exceptions on a number of things you can do in your turn, now you can buy, hire, sell, export 1 or 2 things in every action Explanation of gameplay was reduced a lot New solo rules designed for the new game version

LLM v2 (wide)

Core verb
choose action, build winery
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Pick one of many winery actions each turn; cultivate vines, hire experts, and ship wines for delayed scoring at fairs.
Translation difficulty
Hard
Difficulty reason
Heavy Vital Lacerda design with deeply interconnected subsystems and 3-hour playtime; UI density and session length both fight mobile.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["multi_track_economy", "regional_majority_at_fairs", "expert_hiring_role_unlocks", "wine_aging_delayed_release", "interconnected_subsystem_engine"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (889 chars)
{
  "game_id": 175640,
  "name": "Vinhos: Deluxe Edition",
  "core_verb": "choose action, build winery",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Pick one of many winery actions each turn; cultivate vines, hire experts, and ship wines for delayed scoring at fairs.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Heavy Vital Lacerda design with deeply interconnected subsystems and 3-hour playtime; UI density and session length both fight mobile.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "multi_track_economy",
    "regional_majority_at_fairs",
    "expert_hiring_role_unlocks",
    "wine_aging_delayed_release",
    "interconnected_subsystem_engine"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).