2017 · 1-4 players · 150min · weight 4.40 · 31,159 ratings
BGG raw
Description (982 chars)
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets. All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors. —description from the publisher
LLM v2 (wide)
Raw v2 JSON (943 chars)
{
"game_id": 220308,
"name": "Gaia Project",
"core_verb": "terraform and build on hex planets",
"decision_shape": "mixed:combinatorial+spatial",
"reward_schedule": "engine_compounding",
"aesthetics": [
"Challenge",
"Discovery"
],
"core_loop_pitch": "Spend ore to terraform a neighbor planet to your home type, build a dwelling, upgrade buildings, and climb six tech tracks.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "Digidiced ported it well, but the rules surface and faction asymmetry make onboarding hard on phone screens; the spatial network rewards a tablet.",
"direct_digital_port": "Gaia Project (Steam/iOS/Android, Digidiced)",
"closest_loop_translation": "none yet",
"primitive_tags": [
"terraform_distance_cost",
"asymmetric_faction_economy",
"tech_track_climb",
"power_bowl_cycling",
"federation_scoring_polyomino"
],
"confidence": 0.85
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).