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Keyflower

#122515BGG ↗

2012 · 2-6 players · 120min · weight 3.33 · 24,560 ratings

v2 v3 fit 0.560

BGG raw

ID
122515
Name
Keyflower
Year
2012
Rank
49
Min players
2
Max players
6
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3.3324
Num weights
1062
Bayes avg
7.50099
Average
7.71023
Users rated
24560
Num owned
28265
Wanting
1106
Wishing
6806
Num comments
4267
Fetched at
Sat Apr 25 2026 16:15:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (14)
Auction / BiddingAuction: Fixed PlacementAuction: Multiple LotConstrained BiddingEnd Game BonusesNetwork and Route BuildingOwnershipSelection Order BidSet CollectionTile PlacementTurn Order: AuctionVariable Set-upWorker PlacementWorker Placement, Different Worker Types
Categories (5)
City BuildingEconomicRenaissanceTerritory BuildingTransportation
Description (1685 chars)

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game. Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers. Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

LLM v2 (wide)

Core verb
bid worker on tile
Decision shape
mixed:combinatorial+social
Reward schedule
delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Use colored meeples to bid on tiles or to activate any tile in any village — including opponents'.
Translation difficulty
Medium
Difficulty reason
Color-bid auctions and shared use of opponent tiles are digital-friendly, but only BGA exists; no native port.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["color_constrained_bidding", "use_opponent_tiles", "winter_hidden_objective_reveal", "auction_or_activate_dual_use", "village_tile_tableau"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (819 chars)
{
  "game_id": 122515,
  "name": "Keyflower",
  "core_verb": "bid worker on tile",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Use colored meeples to bid on tiles or to activate any tile in any village — including opponents'.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Color-bid auctions and shared use of opponent tiles are digital-friendly, but only BGA exists; no native port.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "color_constrained_bidding",
    "use_opponent_tiles",
    "winter_hidden_objective_reveal",
    "auction_or_activate_dual_use",
    "village_tile_tableau"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).