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Galactic Cruise

#391137BGG ↗

2025 · 1-4 players · 150min · weight 3.97 · 6,819 ratings

v2 v3

BGG raw

ID
391137
Name
Galactic Cruise
Year
2025
Rank
125
Min players
1
Max players
4
Playing time
150
Min playtime
90
Max playtime
150
Avg weight
3.9681
Num weights
564
Bayes avg
7.52816
Average
8.32154
Users rated
6819
Num owned
10778
Wanting
643
Wishing
5856
Num comments
1256
Fetched at
Sat Apr 25 2026 16:31:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
Action PointsConnectionsEnd Game BonusesHand ManagementIncomeMarketModular BoardMulti-Use CardsOpen DraftingSet CollectionSolo / Solitaire GameTrack MovementVariable Set-upVictory Points as a ResourceWorker PlacementWorker Placement, Different Worker Types
Categories (5)
Aviation / FlightEconomicIndustry / ManufacturingScience FictionSpace Exploration
Description (1828 chars)

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place. On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players. Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise. Do you still think you have what it takes to work for us? You do? Great. Let’s get started. —description from the publisher

LLM v2 (wide)

Core verb
place worker, build ship
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place a worker (bumps pay rivals), take two connected actions, build ships, fly guests, unlock tech links.
Translation difficulty
Medium
Difficulty reason
Heavy euro with bump-not-block worker placement and tech-network connections digitizes cleanly, but it just released and no port exists yet.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["bump_compensation_placement", "tech_link_action_chain", "ship_construction_recipe", "guest_pilot_promotion", "resource_market_swing", "three_era_arc"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (882 chars)
{
  "game_id": 391137,
  "name": "Galactic Cruise",
  "core_verb": "place worker, build ship",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place a worker (bumps pay rivals), take two connected actions, build ships, fly guests, unlock tech links.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Heavy euro with bump-not-block worker placement and tech-network connections digitizes cleanly, but it just released and no port exists yet.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "bump_compensation_placement",
    "tech_link_action_chain",
    "ship_construction_recipe",
    "guest_pilot_promotion",
    "resource_market_swing",
    "three_era_arc"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).