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Tile Placement
ClaimedGames using
223
Median complexity
1.95
0–5
Median rating
6.16
bayes
Tabletop fit
0.548
weight-controlled
Definition
From BoardGameGeek
Tile Placement games feature placing a tile (or similar piece) to score VPs or trigger actions. Typically, the way the tiles are arranged matters in one or two ways (or both):
Top games using this mechanism
By BGG bayes rating, top 50.
| Game | Year | Rating | Wt | Time |
|---|---|---|---|---|
| Brass: Birmingham#1 | 2018 | 8.39 | 3.9 | 120m |
| Ark Nova#2 | 2021 | 8.35 | 3.8 | 150m |
| Terraforming Mars#9 | 2016 | 8.19 | 3.3 | 120m |
| The Castles of Burgundy#15 | 2011 | 8.03 | 3.0 | 90m |
| Brass: Lancashire#23 | 2007 | 7.96 | 3.8 | 120m |
| A Feast for Odin#27 | 2016 | 7.94 | 3.9 | 120m |
| Harmonies#57 | 2024 | 7.75 | 2.0 | 45m |
| On Mars#58 | 2020 | 7.74 | 4.6 | 150m |
| Caverna: The Cave Farmers#62 | 2013 | 7.73 | 3.8 | 210m |
| Lisboa#69 | 2017 | 7.71 | 4.6 | 120m |
| Azul#96 | 2017 | 7.61 | 1.8 | 45m |
| Eclipse: New Dawn for the Galaxy#103 | 2011 | 7.59 | 3.7 | 180m |
| Teotihuacan: City of Gods#109 | 2018 | 7.57 | 3.8 | 120m |
| Dominant Species#113 | 2010 | 7.55 | 4.0 | 240m |
| Robinson Crusoe: Adventures on the Cursed Island#119 | 2012 | 7.55 | 3.8 | 120m |
| Trickerion: Legends of Illusion#121 | 2015 | 7.54 | 4.3 | 180m |
| Tigris & Euphrates#131 | 1997 | 7.51 | 3.5 | 120m |
| Keyflower#133 | 2012 | 7.50 | 3.3 | 120m |
| Age of Steam#139 | 2002 | 7.49 | 3.9 | 120m |
| Patchwork#146 | 2014 | 7.47 | 1.6 | 30m |
| Twilight Imperium: Third Edition#150 | 2005 | 7.46 | 4.3 | 240m |
| Rajas of the Ganges#166 | 2017 | 7.41 | 2.9 | 75m |
| Roll for the Galaxy#172 | 2014 | 7.40 | 2.8 | 45m |
| Xia: Legends of a Drift System#196 | 2014 | 7.37 | 3.2 | 180m |
| Castles of Mad King Ludwig#233 | 2014 | 7.31 | 2.6 | 90m |
| Carcassonne#239 | 2000 | 7.30 | 1.9 | 45m |
| Railways of the World#241 | 2005 | 7.30 | 3.0 | 120m |
| Suburbia#247 | 2012 | 7.28 | 2.8 | 90m |
| Dinosaur Island#280 | 2017 | 7.23 | 3.0 | 120m |
| Samurai#283 | 1998 | 7.22 | 2.4 | 60m |
| Isle of Skye: From Chieftain to King#291 | 2015 | 7.21 | 2.3 | 50m |
| The Princes of Florence#302 | 2000 | 7.20 | 3.2 | 100m |
| 1830: Railways & Robber Barons#311 | 1986 | 7.19 | 4.2 | 360m |
| Galaxy Trucker#315 | 2007 | 7.18 | 2.3 | 60m |
| Indonesia#318 | 2005 | 7.18 | 4.0 | 240m |
| Kingdomino#329 | 2016 | 7.17 | 1.2 | 25m |
| Hive#333 | 2001 | 7.17 | 2.3 | 20m |
| Steam#341 | 2009 | 7.16 | 3.5 | 90m |
| The Great Zimbabwe#357 | 2012 | 7.14 | 3.7 | 150m |
| Acquire#359 | 1963 | 7.13 | 2.5 | 90m |
| Chinatown#375 | 1999 | 7.11 | 2.2 | 60m |
| Tikal#378 | 1999 | 7.11 | 2.8 | 90m |
| Heaven & Ale#387 | 2017 | 7.10 | 3.2 | 90m |
| Glass Road#388 | 2013 | 7.10 | 3.0 | 80m |
| Neuroshima Hex#411 | 2006 | 7.08 | 2.6 | 30m |
| Bärenpark#419 | 2017 | 7.07 | 1.7 | 45m |
| Ginkgopolis#427 | 2012 | 7.06 | 2.9 | 45m |
| Antiquity#433 | 2004 | 7.06 | 4.3 | 180m |
| Dungeon Lords#434 | 2009 | 7.06 | 3.6 | 90m |
| Takenoko#439 | 2011 | 7.06 | 2.0 | 45m |
Frequently combined with
Other mechanisms that show up in the same games. Click to drill in.
Related deep dives
Long-form design analysis on games using this mechanism.