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Castles of Mad King Ludwig

#155426BGG ↗

2014 · 1-4 players · 90min · weight 2.65 · 27,770 ratings

v2 v3 fit 0.447

BGG raw

ID
155426
Name
Castles of Mad King Ludwig
Year
2014
Rank
96
Min players
1
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.6461
Num weights
938
Bayes avg
7.30866
Average
7.49918
Users rated
27770
Num owned
35838
Wanting
879
Wishing
6836
Num comments
4640
Fetched at
Sat Apr 25 2026 16:15:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
End Game BonusesHidden Victory PointsI Cut, You ChooseIncrease Value of Unchosen ResourcesPattern BuildingSet CollectionTile PlacementTurn Order: Progressive
Categories (2)
Post-NapoleonicPuzzle
Description (1548 chars)

In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players. In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards. After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.

LLM v2 (wide)

Core verb
buy room, score doorways
Decision shape
spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Expression", "Discovery", "Challenge"]
Core loop pitch
Buy polyomino rooms from a price-sorted market and slot them into your castle so doorways match and bonuses chain.
Translation difficulty
Easy
Difficulty reason
Tile-laying puzzle with completion bonuses is ideal for touch UI; an official mobile port already exists.
Direct digital port
Castles of Mad King Ludwig (mobile, Bezier Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["polyomino_room_fitting", "doorway_completion_trigger", "i_cut_you_choose_pricing", "shape_fit_with_room_types", "tableau_aesthetic_score"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (912 chars)
{
  "game_id": 155426,
  "name": "Castles of Mad King Ludwig",
  "core_verb": "buy room, score doorways",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Expression",
    "Discovery",
    "Challenge"
  ],
  "core_loop_pitch": "Buy polyomino rooms from a price-sorted market and slot them into your castle so doorways match and bonuses chain.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tile-laying puzzle with completion bonuses is ideal for touch UI; an official mobile port already exists.",
  "direct_digital_port": "Castles of Mad King Ludwig (mobile, Bezier Games)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "polyomino_room_fitting",
    "doorway_completion_trigger",
    "i_cut_you_choose_pricing",
    "shape_fit_with_room_types",
    "tableau_aesthetic_score"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).