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Tikal

#54BGG ↗

1999 · 2-4 players · 90min · weight 2.78 · 21,474 ratings

v2 v3 fit 0.322

BGG raw

ID
54
Name
Tikal
Year
1999
Rank
229
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.7766
Num weights
1598
Bayes avg
7.10838
Average
7.31744
Users rated
21474
Num owned
29278
Wanting
629
Wishing
3800
Num comments
4834
Fetched at
Sat Apr 25 2026 16:15:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (14)
Action PointsArea Majority / InfluenceAuction / BiddingEventsGrid MovementHexagon GridKill StealLayeringMap AdditionModular BoardSet CollectionTile PlacementVictory Points as a ResourceZone of Control
Categories (4)
AdventureAncientExplorationTerritory Building
Description (463 chars)

Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure. Tikal is the first game of the Mask Trilogy. Sequel: Tikal II: The Lost Temple

LLM v2 (wide)

Core verb
spend action points
Decision shape
mixed:spatial+combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Discovery", "Challenge"]
Core loop pitch
Spend 10 AP per turn moving explorers, uncovering jungle tiles, claiming temples with workers.
Translation difficulty
Medium
Difficulty reason
AP allocation and area majority work fine on touch; iPad app existed but is dated. BGA hosts current digital play.
Direct digital port
Tikal (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["action_point_budget", "tile_reveal_jungle", "temple_majority_claim", "treasure_set_collect", "scoring_round_trigger"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (875 chars)
{
  "game_id": 54,
  "name": "Tikal",
  "core_verb": "spend action points",
  "decision_shape": "mixed:spatial+combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Discovery",
    "Challenge"
  ],
  "core_loop_pitch": "Spend 10 AP per turn moving explorers, uncovering jungle tiles, claiming temples with workers.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "AP allocation and area majority work fine on touch; iPad app existed but is dated. BGA hosts current digital play.",
  "direct_digital_port": "Tikal (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_point_budget",
    "tile_reveal_jungle",
    "temple_majority_claim",
    "treasure_set_collect",
    "scoring_round_trigger"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).