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Suburbia

#123260BGG ↗

2012 · 1-4 players · 90min · weight 2.76 · 26,480 ratings

v2 v3

BGG raw

ID
123260
Name
Suburbia
Year
2012
Rank
108
Min players
1
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.7574
Num weights
1051
Bayes avg
7.27828
Average
7.45579
Users rated
26480
Num owned
31403
Wanting
817
Wishing
6396
Num comments
4589
Fetched at
Sat Apr 25 2026 16:15:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Auction: DutchCatch the LeaderEnd Game BonusesHexagon GridIncomeOpen DraftingSet CollectionSolo / Solitaire GameTile Placement
Categories (2)
City BuildingEconomic
Description (1344 chars)

Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents. Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high-rise office building. As your reputation increases, you'll gain more and more population — and the player with the largest population at the end of the game wins. During each game, players compete for several unique goals that offer an additional population boost — and the buildings available in each game vary, so you'll never play the same game twice! The second edition of Suburbia features updated artwork, larger tiles than in the original game, a dual-sided scoreboard, GameTrayz storage organizers, and more!

LLM v2 (wide)

Core verb
buy hex tile, place adjacent
Decision shape
spatial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Buy a hex tile from a sliding market and place it next to your town to flip income, reputation, and population dials.
Translation difficulty
Easy
Difficulty reason
Hex placement and tile economy translate naturally to touch, and a solid mobile port already exists from Bezier Games.
Direct digital port
Suburbia (iOS/Android, Bezier Games)
Port kind
first_party
Closest loop translation
Dorfromantik
Primitive tags
["hex_adjacency_economy", "sliding_price_market", "dual_track_income_reputation", "tile_synergy_engine", "population_threshold_penalties"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (880 chars)
{
  "game_id": 123260,
  "name": "Suburbia",
  "core_verb": "buy hex tile, place adjacent",
  "decision_shape": "spatial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Buy a hex tile from a sliding market and place it next to your town to flip income, reputation, and population dials.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Hex placement and tile economy translate naturally to touch, and a solid mobile port already exists from Bezier Games.",
  "direct_digital_port": "Suburbia (iOS/Android, Bezier Games)",
  "closest_loop_translation": "Dorfromantik",
  "primitive_tags": [
    "hex_adjacency_economy",
    "sliding_price_market",
    "dual_track_income_reputation",
    "tile_synergy_engine",
    "population_threshold_penalties"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).