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Isle of Skye: From Chieftain to King

#176494BGG ↗

2015 · 2-5 players · 50min · weight 2.26 · 27,201 ratings

v2 v3 fit 0.458

BGG raw

ID
176494
Name
Isle of Skye: From Chieftain to King
Year
2015
Rank
165
Min players
2
Max players
5
Playing time
50
Min playtime
30
Max playtime
50
Avg weight
2.2575
Num weights
800
Bayes avg
7.21308
Average
7.38773
Users rated
27201
Num owned
35883
Wanting
636
Wishing
4577
Num comments
4171
Fetched at
Sat Apr 25 2026 16:15:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Auction: Multiple LotCatch the LeaderCommodity SpeculationI Cut, You ChooseSet CollectionTile PlacementTurn Order: Progressive
Categories (2)
EconomicTerritory Building
Description (1092 chars)

Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone. In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored. Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested. In the end, the player with the best kingdom—and not the richest player—becomes the sovereign of the island.

LLM v2 (wide)

Core verb
price tile, sell or keep
Decision shape
spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Draw tiles, secretly price two and discard one; rivals can buy at your price or you must buy your own.
Translation difficulty
Easy
Difficulty reason
Digidiced ported it cleanly to mobile/Steam; pricing-then-buy and tile placement compress well to a single screen.
Direct digital port
Isle of Skye (Steam/mobile, Digidiced)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["price_setting_self_punish", "rotating_scoring_objectives", "tile_placement_kingdom", "sealed_price_reveal", "buy_your_own_at_price", "variable_endgame_objectives"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (919 chars)
{
  "game_id": 176494,
  "name": "Isle of Skye: From Chieftain to King",
  "core_verb": "price tile, sell or keep",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Draw tiles, secretly price two and discard one; rivals can buy at your price or you must buy your own.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Digidiced ported it cleanly to mobile/Steam; pricing-then-buy and tile placement compress well to a single screen.",
  "direct_digital_port": "Isle of Skye (Steam/mobile, Digidiced)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "price_setting_self_punish",
    "rotating_scoring_objectives",
    "tile_placement_kingdom",
    "sealed_price_reveal",
    "buy_your_own_at_price",
    "variable_endgame_objectives"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).