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1999 · 3-5 players · 60min · weight 2.22 · 12,410 ratings
v2 ✓v3 —
BGG raw
ID
47
Name
Chinatown
Year
1999
Rank
367
Min players
3
Max players
5
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.2241
Num weights
589
Bayes avg
7.11014
Average
7.44283
Users rated
12410
Num owned
15196
Wanting
827
Wishing
4075
Num comments
3048
Fetched at
Sat Apr 25 2026 16:15:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
EnclosureIncomeInvestmentNegotiationSet CollectionTile PlacementTradingVictory Points as a Resource
Categories (3)
City BuildingEconomicNegotiation
Description (558 chars)
This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you've laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better. All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations. This game is #2 in the Alea big box series.
LLM v2 (wide)
Core verb
trade tiles and parcels
Decision shape
social
Reward schedule
mixed:immediate+delayed
Aesthetics
["Fellowship", "Challenge"]
Core loop pitch
Open negotiation: swap money, lots, and shop tiles with anyone, then place to complete businesses.
Translation difficulty
Hard
Difficulty reason
Pure free-form negotiation IS the game; AI cannot fake the table-talk. Async digital strips out the entire experience.
Direct digital port
—
Port kind
—
Closest loop translation
none yet
Primitive tags
["open_negotiation_table", "completion_payout_ramp", "binding_verbal_deals", "spatial_adjacency_value", "random_resource_dealt"]
Confidence
0.65
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (847 chars)
{
"game_id": 47,
"name": "Chinatown",
"core_verb": "trade tiles and parcels",
"decision_shape": "social",
"reward_schedule": "mixed:immediate+delayed",
"aesthetics": [
"Fellowship",
"Challenge"
],
"core_loop_pitch": "Open negotiation: swap money, lots, and shop tiles with anyone, then place to complete businesses.",
"mobile_translation_difficulty": "Hard",
"translation_difficulty_reason": "Pure free-form negotiation IS the game; AI cannot fake the table-talk. Async digital strips out the entire experience.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"open_negotiation_table",
"completion_payout_ramp",
"binding_verbal_deals",
"spatial_adjacency_value",
"random_resource_dealt"
],
"confidence": 0.65
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).