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2017 · 2-4 players · 75min · weight 2.90 · 16,048 ratings
v2 ✓v3 —fit 0.580
BGG raw
ID
220877
Name
Rajas of the Ganges
Year
2017
Rank
188
Min players
2
Max players
4
Playing time
75
Min playtime
45
Max playtime
75
Avg weight
2.903
Num weights
505
Bayes avg
7.41354
Average
7.71909
Users rated
16048
Num owned
21355
Wanting
689
Wishing
4032
Num comments
2302
Fetched at
Sat Apr 25 2026 16:15:36 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
ConnectionsDice RollingRaceTile PlacementTrack MovementWorker PlacementWorker Placement with Dice Workers
Categories (4)
DiceEconomicRenaissanceTerritory Building
Description (624 chars)
Through tactics and karma to wealth and fame... In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.
LLM v2 (wide)
Core verb
place dice worker
Decision shape
combinatorial
Reward schedule
mixed:immediate+engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Place workers and dice on action spaces; race money and fame tracks toward each other to trigger end.
Translation difficulty
Easy
Difficulty reason
Clean point-salad euro with deterministic actions; only Tabletopia/Yucata implementations exist, no dedicated port.
Direct digital port
—
Port kind
—
Closest loop translation
none yet
Primitive tags
["dice_as_workers", "converging_score_tracks", "karma_reroll_economy", "river_track_movement", "tile_laying_province"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (844 chars)
{
"game_id": 220877,
"name": "Rajas of the Ganges",
"core_verb": "place dice worker",
"decision_shape": "combinatorial",
"reward_schedule": "mixed:immediate+engine_compounding",
"aesthetics": [
"Challenge"
],
"core_loop_pitch": "Place workers and dice on action spaces; race money and fame tracks toward each other to trigger end.",
"mobile_translation_difficulty": "Easy",
"translation_difficulty_reason": "Clean point-salad euro with deterministic actions; only Tabletopia/Yucata implementations exist, no dedicated port.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"dice_as_workers",
"converging_score_tracks",
"karma_reroll_economy",
"river_track_movement",
"tile_laying_province"
],
"confidence": 0.7
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).