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Heaven & Ale

#227789BGG ↗

2017 · 2-4 players · 90min · weight 3.17 · 9,259 ratings

v2 v3 fit 0.465

BGG raw

ID
227789
Name
Heaven & Ale
Year
2017
Rank
283
Min players
2
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
3.1692
Num weights
325
Bayes avg
7.10139
Average
7.53075
Users rated
9259
Num owned
11972
Wanting
443
Wishing
2474
Num comments
1476
Fetched at
Sat Apr 25 2026 16:15:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Grid CoverageHighest-Lowest ScoringOnce-Per-Game AbilitiesRondelTile PlacementTrack MovementTurn Order: Claim ActionTurn Order: Pass Order
Categories (3)
EconomicFarmingIndustry / Manufacturing
Description (810 chars)

You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky! The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels! In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer! —description from the publisher

LLM v2 (wide)

Core verb
pick rondel tile, place
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge"]
Core loop pitch
Move on a rondel to grab tiles for your monastery; balance shaded (multiplier) vs sunny (resource) placement.
Translation difficulty
Medium
Difficulty reason
Rondel + grid coverage is a clean digital fit; lowest-of-resources scoring needs careful UI to telegraph.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["rondel_tempo_pickup", "lowest_value_scoring", "shaded_vs_sunny_placement", "grid_coverage_tableau", "barrel_brewmaster_resolution"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (831 chars)
{
  "game_id": 227789,
  "name": "Heaven & Ale",
  "core_verb": "pick rondel tile, place",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Move on a rondel to grab tiles for your monastery; balance shaded (multiplier) vs sunny (resource) placement.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Rondel + grid coverage is a clean digital fit; lowest-of-resources scoring needs careful UI to telegraph.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "rondel_tempo_pickup",
    "lowest_value_scoring",
    "shaded_vs_sunny_placement",
    "grid_coverage_tableau",
    "barrel_brewmaster_resolution"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).