← all games

Lisboa

#161533BGG ↗

2017 · 1-4 players · 120min · weight 4.56 · 12,858 ratings

v2 v3

BGG raw

ID
161533
Name
Lisboa
Year
2017
Rank
76
Min players
1
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
4.5649
Num weights
1163
Bayes avg
7.71119
Average
8.17068
Users rated
12858
Num owned
18962
Wanting
1055
Wishing
6932
Num comments
2265
Fetched at
Sat Apr 25 2026 16:15:26 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Area Majority / InfluenceHand ManagementMulti-Use CardsOpen DraftingSet CollectionSolo / Solitaire GameTile Placement
Categories (4)
City BuildingEconomicIndustry / ManufacturingPolitical
Description (1936 chars)

Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755. On November 1, 1755, Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marques of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marques of Pombal gathered a team of engineers and architects and you, the players, are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew, with the Marquis to develop commerce and with the King to open all the buildings, but the true reason you do all this is not for greatness or fame or even fortune, but for the most important thing of all in that time: wigs. Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project, the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game, making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins. Lisboa is played in rounds. Each round, all players play one turn. They may place one card on their display or replace one card from this display. During the game, players schedule hearings to get character favors, such as commerce, construction, and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence, construction licenses, store permits, church power, workers and money, with the workers' cost being dependent on the prestige of the players.

LLM v2 (wide)

Core verb
play card, trigger officials
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery", "Narrative"]
Core loop pitch
Play one card to take an action AND trigger an official, weaving stores, ships, and royal favors into points.
Translation difficulty
Hard
Difficulty reason
Vast interlocking subsystems and a famously dense rules surface; tutorialization for mobile is brutal even though it would compute fine.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["multi_use_card", "action_plus_meta_trigger", "interlocking_economy_subsystems", "reputation_threshold_unlock"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (843 chars)
{
  "game_id": 161533,
  "name": "Lisboa",
  "core_verb": "play card, trigger officials",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Narrative"
  ],
  "core_loop_pitch": "Play one card to take an action AND trigger an official, weaving stores, ships, and royal favors into points.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Vast interlocking subsystems and a famously dense rules surface; tutorialization for mobile is brutal even though it would compute fine.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "multi_use_card",
    "action_plus_meta_trigger",
    "interlocking_economy_subsystems",
    "reputation_threshold_unlock"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).