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Dinosaur Island

#221194BGG ↗

2017 · 1-4 players · 120min · weight 3.04 · 17,173 ratings

v2 v3 fit 0.459

BGG raw

ID
221194
Name
Dinosaur Island
Year
2017
Rank
113
Min players
1
Max players
4
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3.045
Num weights
489
Bayes avg
7.22704
Average
7.52772
Users rated
17173
Num owned
28055
Wanting
576
Wishing
4958
Num comments
3041
Fetched at
Sat Apr 25 2026 16:15:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action PointsDice RollingIncomeSet CollectionTile PlacementWorker Placement
Categories (3)
AnimalsEconomicScience Fiction
Description (962 chars)

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens. Dinosaur Island is a worker placement game where players build attractions and add dinosaurs to gain victory points. At the beginning of every game two Plot-Twist cards will be dealt out that will break the rules of the game in myriad ways. These rule-changes will drastically alter your strategy and decision making throughout the game. In addition to the Plot Twists, the goal cards in each game will be unique. The game ends when a round finishes with one 1 Objective card left. Players total their points and the player with the most victory points wins.

LLM v2 (wide)

Core verb
place worker, build park
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Fantasy", "Discovery"]
Core loop pitch
Send workers to claim DNA, sequence dinos, lay attractions on a park grid, survive each season.
Translation difficulty
Medium
Difficulty reason
Phase-driven worker placement with polyomino-ish park layout is tractable digitally, but no official port exists and the Plot Twist variability would need careful UI.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["dna_sequencing_recipe", "park_layout_grid", "visitor_eaten_risk", "phase_round_structure", "plot_twist_rule_modifier", "specialist_hire_market"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (906 chars)
{
  "game_id": 221194,
  "name": "Dinosaur Island",
  "core_verb": "place worker, build park",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Discovery"
  ],
  "core_loop_pitch": "Send workers to claim DNA, sequence dinos, lay attractions on a park grid, survive each season.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Phase-driven worker placement with polyomino-ish park layout is tractable digitally, but no official port exists and the Plot Twist variability would need careful UI.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "dna_sequencing_recipe",
    "park_layout_grid",
    "visitor_eaten_risk",
    "phase_round_structure",
    "plot_twist_rule_modifier",
    "specialist_hire_market"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).