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Neuroshima Hex

#21241BGG ↗

2006 · 2-4 players · 30min · weight 2.61 · 15,767 ratings

v2 v3 fit 0.565

BGG raw

ID
21241
Name
Neuroshima Hex
Year
2006
Rank
233
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.6084
Num weights
909
Bayes avg
7.07538
Average
7.38483
Users rated
15767
Num owned
17497
Wanting
377
Wishing
3105
Num comments
3294
Fetched at
Sat Apr 25 2026 16:15:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Area Majority / InfluenceConnectionsGrid MovementHand ManagementHexagon GridLine of SightPlayer EliminationSolo / Solitaire GameTeam-Based GameTile PlacementVariable Player Powers
Categories (4)
Collectible ComponentsFightingPuzzleScience Fiction
Description (1435 chars)

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game. In 2007 and 2013, the game had graphical facelifts, somewhat modifying the iconography. Note: each army (whether base game or expansion) is compatible with every version (1.0, 2.x, 3.0). Only the art styles and icon graphics differ mildly. The game had different editions with different components/bonuses alongside the 4 base armies (big board, bonus army, puzzles, etc.). See different editions for details. Tile width and thickness strongly varied depending on edition, and even on a same editor slightly varied over the years. This does not affect play, but may affect some storage solutions. Due to multiple versions and expansions, see the Neuroshima Hex! english FAQ The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG. Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself, or solving puzzles (like Chess checkmate problems) available in some editions and expansions.

LLM v2 (wide)

Core verb
place hex unit tile
Decision shape
spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Fantasy"]
Core loop pitch
Draw 3, keep 2; place soldier/support tiles facing on hex grid until a Battle resolves the board.
Translation difficulty
Easy
Difficulty reason
Long-standing mobile port from publisher Portal Games; recently relaunched on Steam in 2024 with online PvP.
Direct digital port
Neuroshima Hex (Steam/iOS/Android, Portal Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["facing_directional_attack", "initiative_phase_resolution", "hq_health_target", "asymmetric_army_decks", "instant_action_tiles"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (877 chars)
{
  "game_id": 21241,
  "name": "Neuroshima Hex",
  "core_verb": "place hex unit tile",
  "decision_shape": "spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Fantasy"
  ],
  "core_loop_pitch": "Draw 3, keep 2; place soldier/support tiles facing on hex grid until a Battle resolves the board.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Long-standing mobile port from publisher Portal Games; recently relaunched on Steam in 2024 with online PvP.",
  "direct_digital_port": "Neuroshima Hex (Steam/iOS/Android, Portal Games)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "facing_directional_attack",
    "initiative_phase_resolution",
    "hq_health_target",
    "asymmetric_army_decks",
    "instant_action_tiles"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).