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Indonesia

#19777BGG ↗

2005 · 2-5 players · 240min · weight 3.99 · 5,264 ratings

v2 v3

BGG raw

ID
19777
Name
Indonesia
Year
2005
Rank
198
Min players
2
Max players
5
Playing time
240
Min playtime
180
Max playtime
240
Avg weight
3.9872
Num weights
467
Bayes avg
7.18216
Average
7.92254
Users rated
5264
Num owned
6611
Wanting
807
Wishing
2647
Num comments
1560
Fetched at
Sat Apr 25 2026 16:15:36 GMT+0000 (Coordinated Universal Time)
Mechanisms (15)
Auction / BiddingEnd Game BonusesIncomeMulti-Use CardsNetwork and Route BuildingOpen DraftingOwnershipPick-up and DeliverSimulationTech Trees / Tech TracksTile PlacementTurn Order: AuctionVariable Set-upVictory Points as a ResourceZone of Control
Categories (3)
EconomicIndustry / ManufacturingTransportation
Description (1888 chars)

Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see… Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players. Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.

LLM v2 (wide)

Core verb
merge and ship goods
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Found and merge production/shipping companies, route deliveries to cities, and squeeze rivals' margins via auction-merger.
Translation difficulty
Hard
Difficulty reason
Mergers and route-pricing are deeply negotiated and economy-state-aware; Splotter has no official digital port.
Direct digital port
Indonesia (browser, Online Board Gamers)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["company_merger_auction", "shipping_capacity_bottleneck", "city_demand_growth", "tech_research_unlock", "vertical_integration"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (893 chars)
{
  "game_id": 19777,
  "name": "Indonesia",
  "core_verb": "merge and ship goods",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Found and merge production/shipping companies, route deliveries to cities, and squeeze rivals' margins via auction-merger.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Mergers and route-pricing are deeply negotiated and economy-state-aware; Splotter has no official digital port.",
  "direct_digital_port": "Indonesia (browser, Online Board Gamers)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "company_merger_auction",
    "shipping_capacity_bottleneck",
    "city_demand_growth",
    "tech_research_unlock",
    "vertical_integration"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).