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Samurai

#3BGG ↗

1998 · 2-4 players · 60min · weight 2.44 · 17,136 ratings

v2 v3 fit 0.561

BGG raw

ID
3
Name
Samurai
Year
1998
Rank
193
Min players
2
Max players
4
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.4406
Num weights
1550
Bayes avg
7.22206
Average
7.4815
Users rated
17136
Num owned
17524
Wanting
893
Wishing
4275
Num comments
4180
Fetched at
Sat Apr 25 2026 16:15:36 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area Majority / InfluenceEnclosureHand ManagementHexagon GridHidden Victory PointsOnce-Per-Game AbilitiesSet CollectionTile PlacementVariable Set-up
Categories (2)
Abstract StrategyMedieval
Description (1152 chars)

Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group. Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence. At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected. The game is part of what is sometimes called the Knizia tile-laying trilogy.

LLM v2 (wide)

Core verb
place influence tile
Decision shape
spatial
Reward schedule
delayed
Aesthetics
["Challenge"]
Core loop pitch
Lay hex tiles around figures to surround them; whoever has most influence on each type when captured wins it.
Translation difficulty
Easy
Difficulty reason
Pure abstract tile-laying; a clean 2025 official port now exists on iOS, Android, and Steam.
Direct digital port
Samurai by Reiner Knizia (Steam/iOS/Android, Synthetic Mind)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["enclosure_capture", "tri_track_majority", "hex_adjacency_influence", "tiebreaker_by_lesser", "hand_of_strength_values"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (852 chars)
{
  "game_id": 3,
  "name": "Samurai",
  "core_verb": "place influence tile",
  "decision_shape": "spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Lay hex tiles around figures to surround them; whoever has most influence on each type when captured wins it.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Pure abstract tile-laying; a clean 2025 official port now exists on iOS, Android, and Steam.",
  "direct_digital_port": "Samurai by Reiner Knizia (Steam/iOS/Android, Synthetic Mind)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "enclosure_capture",
    "tri_track_majority",
    "hex_adjacency_influence",
    "tiebreaker_by_lesser",
    "hand_of_strength_values"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).