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Antiquity

#13122BGG ↗

2004 · 2-4 players · 180min · weight 4.32 · 4,717 ratings

v2 v3

BGG raw

ID
13122
Name
Antiquity
Year
2004
Rank
201
Min players
2
Max players
4
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
4.3231
Num weights
424
Bayes avg
7.05978
Average
7.83304
Users rated
4717
Num owned
6050
Wanting
835
Wishing
2900
Num comments
1473
Fetched at
Sat Apr 25 2026 16:15:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Grid CoverageHexagon GridModular BoardSquare GridTile PlacementTrading
Categories (5)
City BuildingCivilizationEconomicEnvironmentalMedieval
Description (1731 chars)

From the Manufacturer: "These fields no longer yield grain the way they used to," complains the farmer. "We should settle new lands before our food runs out. Why don't we start farming olives, like our neighbors?" The cart-driver nods: "Ever since them city folks started worshiping San Giorgio I have to travel further and further to new building sites. I'm on my way now to the new inn they built. I'll change horses there and deliver this load," he gestures towards the pile of wood in the cart with his head "to the sea beyond. Gonna start some fisheries there. It is said we'll conquer those olive-farmers before long. But their land is even more polluted than ours." The farmer nods his head in reply. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing between the stumps of what used to be a lush forest -- three turns ago. Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint. Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all -- but you'll be expected to build a civilization twice as impressive as any other player. While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials -- until finally, there is no more land left to farm. Let's hope one of you has won the game before that time!

LLM v2 (wide)

Core verb
build city, manage pollution
Decision shape
spatial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Build cities, grow food, but every action pollutes a tile; lose if your map fills with graves.
Translation difficulty
Hard
Difficulty reason
Spatial doom-spiral with chosen victory conditions is brutal to learn; Splotter has only the unofficial OnlineBoardGamers browser version.
Direct digital port
Antiquity (browser, Online Board Gamers)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["map_pollution_decay", "self_chosen_victory", "starvation_death_track", "grid_city_building", "famine_grave_replacement"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (906 chars)
{
  "game_id": 13122,
  "name": "Antiquity",
  "core_verb": "build city, manage pollution",
  "decision_shape": "spatial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Build cities, grow food, but every action pollutes a tile; lose if your map fills with graves.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Spatial doom-spiral with chosen victory conditions is brutal to learn; Splotter has only the unofficial OnlineBoardGamers browser version.",
  "direct_digital_port": "Antiquity (browser, Online Board Gamers)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "map_pollution_decay",
    "self_chosen_victory",
    "starvation_death_track",
    "grid_city_building",
    "famine_grave_replacement"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).