Lineages

Designer-cited ancestry from board games to digital hits — the “Smash Up → Marvel Snap” pattern, mapped across the corpus. Confidence flags: H = designer-stated, M = analyst-attributed, L = speculative.

Reference corpus for the "next Dominion → Slay the Spire" pattern hunt. Confidence: H = designer-stated; M = analyst-attributed; L = speculative.

#Digital game (year/scale)Tabletop source (mechanic)TransformationConfidenceSource
1Slay the Spire (2019, ~10M+)Dominion / Ascension (deck-building) + Netrunner (asymmetric)Removed shuffling friction; fused with FTL-style branching map. Co-founder Giovannetti ran a board game shop.HGame Developer IGF interview
2Marvel Snap (2022, ~80M DL)Smash Up (faction decks at locations) + Backgammon doubling cube → "snap"6 turns / 3 lanes; designer Kent-Erik Hagman cites Paul Peterson's Smash Up + Backgammon's doubling cube directly.HApple Behind the Design, GDC Vault
3Inscryption (2021, ~3M+, GOTY noms)MtG (sacrifice mechanic) + Pokémon TCGBuilt during Ludum Dare 43 ("sacrifices must be made") after Mullins re-entered MTG. Act 2 directly mimics Pokémon TCG GBC.HThumbsticks, Screen Rant
4Dorfromantik (2021, ~1M, German GOTY)Carcassonne (tile placement, edge matching)Replaced competitive scoring with infinite zen "quest" stack. Later got an officially licensed BG adaptation.HGame Developer interview
5Dicey Dungeons (2019)Dream Quest (digital, MTG-derived) + Yahtzee-style die assignmentStatic "card slot" loadout instead of card draw — manages RNG layering.HGame Developer IGF
6Balatro (2024, ~5M, GOTY)Big Two (Cantonese shedding) + poker as theme veneer; structural ancestor: Luck Be a LandlordLocalThunk explicitly cites Big Two + LBaL as the actual seeds; poker is just onboarding skin.HGame Informer, Game Developer
7Loop Hero (2021, ~1M first month)Carcassonne / Kingdom Builder / Deus (tile-laying with adjacency)Tiles become generators of enemies, not just scoring; auto-resolving combat compresses placement.MGoonhammer analysis, Windows Central interview
8Stacklands (2022, ~2M)Agricola (worker placement) + solitaire stackingSpatial stacking = action declaration; village builder via card-slot grammar.HGame Developer interview
9Reigns (2016, ~3M+)Tinder swipe (UX) + monarchy managementSwipe = decision; resource bars = monarchy stats. Pitched as "Tinder + Game of Thrones."HInverse, Game Developer
10Card Crawl / Card Thief (2015/2017, multi-M DL)German hobby card games (Rauers's stated principle)Single-screen 4×4 / 3×3 grid puzzles; hand-management down to a phone-tap atom.HPocket Gamer.biz
11TFT / Hearthstone Battlegrounds / Underlords (2019, 30M+ MAU TFT)Dota Auto Chess mod → mahjong + chessEight-player parallel arena; shop draft + economy turns mahjong-style hand-building into PvP.HGame Developer on Battlegrounds = card auto chess
12Among Us (2018, peak 500M MAU)Mafia / Werewolf (social deduction) + The Thing (film)Tasks = anti-griefing busywork that lets innocents prove themselves; spatial proximity replaces narrative GM.H80.lv on Innersloth, Game World Observer
13Cultist Simulator (2018)Tarot decks (symbolic card grammar)Real-time card-laying replaces parser nouns; "verb cards" + "noun cards" combine to spawn outcomes.HGamesBeat interview
14Citizen Sleeper 1/2 (2022/2024)Blades in the Dark (clocks, action dice pools, position/effect)Dice rolled at day start — chance becomes resource you allocate; clocks become UI primitives.HGame Developer, Rascal
15Roguebook (2021)MtG (Garfield's "fat deck" thesis)Garfield was design advisor; explicitly removed card-removal; pair-of-heroes hand sharing is novel.HTCGplayer interview
16Legends of Runeterra (2020)MtG (alternating priority, mana, instant-speed reactions)Direct port of MTG's pass-priority combat to phone form; pro MTG players (Steve Rubin) on team.HInven Global interview
17Astrea: Six-Sided Oracles (2023)StS skeleton + dice deckbuilding (Quarriors-adjacent)Cards → custom dice; introduces dual-track damage (purification/corruption).MIndiecator interview
18Cobalt Core (2023)Cards prototyped on Tabletop Simulator; influences: StS, Into the Breach, InscryptionShip-position movement makes card targeting spatial; Inscryption-style talking-card hook.HTurn Based Lovers interview
19Luck Be a Landlord (2021)Slot machines (real-world reels) + StS structureSlot reel becomes a deck you curate; anti-capitalist satirical frame.HWikipedia
20Backpack Hero (2023)Deus Ex inventory grid (designer-cited) + Tetris (analyst) + StS structureSpatial inventory becomes the deck; item adjacency triggers replace card synergies.H/MShacknews interview
21Mahjong Soul (2018, 10M+)Riichi mahjong (1920s Japanese)Anime onboarding + ranked global ladder turns regional hobby into international competitive scene.HWikipedia
22Yu-Gi-Oh! Master Duel (2022, 60M+ DL)Yu-Gi-Oh! TCG (1999)Removes physical card scarcity; ladders the entire 25-year card pool.H(Konami official)

Patterns to internalize

  1. The board-game-shop pipeline is real: Giovannetti (StS), Brode (Snap), Rauers (Tinytouchtales), Garfield (Roguebook), Rubin (LoR) all played seriously before designing.
  2. The recurring "digital twist" is friction removal: no shuffling (StS), no card removal (Roguebook), pre-rolled dice (Citizen Sleeper), no mana curve (Snap).
  3. Tabletop RPGs are under-mined vs CCGs. Citizen Sleeper proved Blades in the Dark's clocks port well. Forged in the Dark, PbtA moves, Trophy — all underexplored.
  4. Tile placement still has headroom. Dorfromantik and Loop Hero are nearly the only hits. Carcassonne / Kingdom Builder / Cascadia / Calico — clean lineage template, few entries.
  5. Push-your-luck genre is just crystallizing. Quacks / Can't Stop / Incan Gold maps onto Balatro / LBaL / Slot-likes — early days.

Negatives worth recording (don't waste time on these "lineages")

  • Mini Metro — designer cites Tube planning, not Ticket to Ride
  • Vampire Survivors — Magic Survival mobile + Castlevania, no tabletop ancestor
  • Wildfrost — digital-to-digital (StS-adjacent), no strong tabletop citation
  • Slipways — designer cites 4X video games, not Race for the Galaxy