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Terraforming Mars

#167791BGG ↗

2016 · 1-5 players · 120min · weight 3.27 · 112,712 ratings

v2 v3 fit 0.569

BGG raw

ID
167791
Name
Terraforming Mars
Year
2016
Rank
4
Min players
1
Max players
5
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.2709
Num weights
4636
Bayes avg
8.18758
Average
8.33863
Users rated
112712
Num owned
159022
Wanting
1861
Wishing
26918
Num comments
15806
Fetched at
Sat Apr 25 2026 16:15:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (13)
Closed DraftingContractsEnd Game BonusesHand ManagementHexagon GridIncomeSolo / Solitaire GameTagsTake ThatTile PlacementTurn Order: ProgressiveVariable Player PowersVariable Set-up
Categories (7)
CivilizationEconomicEnvironmentalIndustry / ManufacturingScience FictionSpace ExplorationTerritory Building
Description (2533 chars)

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. As a player, you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income, as well as your basic score, are based on your Terraform Rating. However, your income is boosted by your production, and VPs are also gained from many other sources. You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their required levels, the terraforming is complete, and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!

LLM v2 (wide)

Core verb
buy and play project cards
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery", "Fantasy"]
Core loop pitch
Buy project cards into hand, pay to play them to raise production, place tiles on Mars, and tick three global parameters to game-end.
Translation difficulty
Easy
Difficulty reason
Asmodee/LuckyHammers port exists; resource accounting and 200+ unique cards are exactly what digital handles better than cardboard.
Direct digital port
Terraforming Mars (Steam/iOS/Android, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["production_track_engine", "tile_bonus_adjacency", "global_parameter_triggers", "tag_synergy_card_play", "milestone_award_race"]
Confidence
0.95
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (943 chars)
{
  "game_id": 167791,
  "name": "Terraforming Mars",
  "core_verb": "buy and play project cards",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Fantasy"
  ],
  "core_loop_pitch": "Buy project cards into hand, pay to play them to raise production, place tiles on Mars, and tick three global parameters to game-end.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Asmodee/LuckyHammers port exists; resource accounting and 200+ unique cards are exactly what digital handles better than cardboard.",
  "direct_digital_port": "Terraforming Mars (Steam/iOS/Android, Asmodee Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "production_track_engine",
    "tile_bonus_adjacency",
    "global_parameter_triggers",
    "tag_synergy_card_play",
    "milestone_award_race"
  ],
  "confidence": 0.95
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).