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Brass: Birmingham

#224517BGG ↗

2018 · 2-4 players · 120min · weight 3.86 · 58,068 ratings

v2 v3 fit 0.600

BGG raw

ID
224517
Name
Brass: Birmingham
Year
2018
Rank
13
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.863
Num weights
2833
Bayes avg
8.39384
Average
8.56537
Users rated
58068
Num owned
83374
Wanting
1753
Wishing
21810
Num comments
7927
Fetched at
Sat Apr 25 2026 16:15:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (14)
ChainingEnd Game BonusesHand ManagementIncomeLoansMarketMulti-Use CardsNetwork and Route BuildingOwnershipTagsTech Trees / Tech TracksTile PlacementTurn Order: Stat-BasedVariable Set-up
Categories (6)
Age of ReasonEconomicIndustry / ManufacturingPost-NapoleonicTrainsTransportation
Description (1352 chars)

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870. It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

LLM v2 (wide)

Core verb
spend card to build/network/develop
Decision shape
mixed:combinatorial+spatial
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Spend a location or industry card to build a tile in a matching city, lay canals/rails, sell goods to flip tiles, and chain into beer.
Translation difficulty
Medium
Difficulty reason
Phalanx Steam port exists but is famously rough; the beer-chaining sell action and market dynamics need careful UI work to feel clean on touch.
Direct digital port
Brass: Birmingham (Steam, Phalanx Games / Cublo)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["card_locks_build_location", "income_vs_vp_track_split", "resource_market_decay", "two_era_score_reset", "beer_consumption_chain"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (977 chars)
{
  "game_id": 224517,
  "name": "Brass: Birmingham",
  "core_verb": "spend card to build/network/develop",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Spend a location or industry card to build a tile in a matching city, lay canals/rails, sell goods to flip tiles, and chain into beer.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Phalanx Steam port exists but is famously rough; the beer-chaining sell action and market dynamics need careful UI work to feel clean on touch.",
  "direct_digital_port": "Brass: Birmingham (Steam, Phalanx Games / Cublo)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "card_locks_build_location",
    "income_vs_vp_track_split",
    "resource_market_decay",
    "two_era_score_reset",
    "beer_consumption_chain"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).