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Alchemists

#161970BGG ↗

2014 · 2-4 players · 120min · weight 3.92 · 24,401 ratings

v2 v3 fit 0.446

BGG raw

ID
161970
Name
Alchemists
Year
2014
Rank
91
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.9234
Num weights
1293
Bayes avg
7.39616
Average
7.63771
Users rated
24401
Num owned
33499
Wanting
550
Wishing
5903
Num comments
3727
Fetched at
Sat Apr 25 2026 16:15:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Action DraftingConstrained BiddingDeductionEnd Game BonusesEventsHand ManagementOpen DraftingTurn Order: ProgressiveWorker Placement
Categories (3)
DeductionFantasyPuzzle
Description (2390 chars)

In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins. Flavor text: Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.

LLM v2 (wide)

Core verb
mix ingredients, deduce
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Mix two ingredients via the app to learn alchemical properties; publish theories before rivals to score reputation.
Translation difficulty
Easy
Difficulty reason
Already requires a companion app for the deduction engine, so the digital scaffolding exists; a full standalone port is trivial but not yet the canonical play mode.
Direct digital port
Alchemists (companion app, iOS/Android/Windows, CGE)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["hidden_information_deduction", "logic_grid_constraint_solver", "reputation_track_economy", "publish_or_perish_race", "app_driven_state"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (948 chars)
{
  "game_id": 161970,
  "name": "Alchemists",
  "core_verb": "mix ingredients, deduce",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Mix two ingredients via the app to learn alchemical properties; publish theories before rivals to score reputation.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already requires a companion app for the deduction engine, so the digital scaffolding exists; a full standalone port is trivial but not yet the canonical play mode.",
  "direct_digital_port": "Alchemists (companion app, iOS/Android/Windows, CGE)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_information_deduction",
    "logic_grid_constraint_solver",
    "reputation_track_economy",
    "publish_or_perish_race",
    "app_driven_state"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).