← all games

Yokohama

#196340BGG ↗

2016 · 2-4 players · 90min · weight 3.28 · 13,742 ratings

v2 v3 fit 0.514

BGG raw

ID
196340
Name
Yokohama
Year
2016
Rank
90
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.2754
Num weights
443
Bayes avg
7.44062
Average
7.79035
Users rated
13742
Num owned
19355
Wanting
576
Wishing
3838
Num comments
2436
Fetched at
Sat Apr 25 2026 16:15:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
ContractsEnd Game BonusesGrid MovementModular BoardNetwork and Route BuildingSet CollectionVariable Set-upWorker PlacementWorker Placement, Different Worker Types
Categories (1)
Economic
Description (778 chars)

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

LLM v2 (wide)

Core verb
move pawn, place assistants
Decision shape
combinatorial
Reward schedule
mixed:immediate+engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Move your merchant across a grid of action tiles, dropping assistants to amplify the action you trigger there.
Translation difficulty
Medium
Difficulty reason
The action-strength-via-assistant-clusters mechanic is novel but visually busy; mid-weight Eurogame economic systems compress fine, but the spatial puzzle would need careful UI.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["action_strength_by_clustering", "spatial_action_grid", "contract_fulfillment_chain", "tech_unlock_tableau", "modular_board_setup"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (911 chars)
{
  "game_id": 196340,
  "name": "Yokohama",
  "core_verb": "move pawn, place assistants",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Move your merchant across a grid of action tiles, dropping assistants to amplify the action you trigger there.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "The action-strength-via-assistant-clusters mechanic is novel but visually busy; mid-weight Eurogame economic systems compress fine, but the spatial puzzle would need careful UI.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_strength_by_clustering",
    "spatial_action_grid",
    "contract_fulfillment_chain",
    "tech_unlock_tableau",
    "modular_board_setup"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).