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Viticulture Essential Edition

#183394BGG ↗

2015 · 1-6 players · 90min · weight 2.90 · 55,047 ratings

v2 v3 fit 0.510

BGG raw

ID
183394
Name
Viticulture Essential Edition
Year
2015
Rank
19
Min players
1
Max players
6
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.9019
Num weights
1611
Bayes avg
7.8065
Average
7.95886
Users rated
55047
Num owned
77643
Wanting
1419
Wishing
13558
Num comments
7207
Fetched at
Sat Apr 25 2026 16:15:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
ContractsHand ManagementRaceSolo / Solitaire GameTurn Order: AuctionVictory Points as a ResourceWorker PlacementWorker Placement, Different Worker Types
Categories (2)
EconomicFarming
Description (1496 chars)

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany. Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.

LLM v2 (wide)

Core verb
place worker on action space
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place workers on summer/winter action spaces to plant vines, fill orders, and age wines for points.
Translation difficulty
Easy
Difficulty reason
Worker placement digitizes well; the seasonal split limits decision space per turn. Digidiced port already exists across platforms.
Direct digital port
Viticulture (Steam/iOS/Android, Digidiced)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["seasonal_action_split", "visitor_card_one_shots", "wine_aging_delayed_value", "first_worker_bonus", "contract_fulfillment"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (880 chars)
{
  "game_id": 183394,
  "name": "Viticulture Essential Edition",
  "core_verb": "place worker on action space",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place workers on summer/winter action spaces to plant vines, fill orders, and age wines for points.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Worker placement digitizes well; the seasonal split limits decision space per turn. Digidiced port already exists across platforms.",
  "direct_digital_port": "Viticulture (Steam/iOS/Android, Digidiced)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "seasonal_action_split",
    "visitor_card_one_shots",
    "wine_aging_delayed_value",
    "first_worker_bonus",
    "contract_fulfillment"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).