← all games

Istanbul

#148949BGG ↗

2014 · 2-5 players · 60min · weight 2.58 · 33,633 ratings

v2 v3 fit 0.516

BGG raw

ID
148949
Name
Istanbul
Year
2014
Rank
97
Min players
2
Max players
5
Playing time
60
Min playtime
40
Max playtime
60
Avg weight
2.5833
Num weights
1188
Bayes avg
7.37296
Average
7.5358
Users rated
33633
Num owned
38874
Wanting
845
Wishing
6348
Num comments
4860
Fetched at
Sat Apr 25 2026 16:15:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
ContractsDice RollingGrid MovementMancalaMarketModular BoardNetwork and Route BuildingPick-up and DeliverRaceVariable Set-upWorker Placement
Categories (1)
Economic
Description (2001 chars)

There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies. In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include: Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good. Filling your wheelbarrow with a specified good to its limit. Acquiring a special ability, and the earlier you come, the easier they are to collect. Buying rubies or trading goods for rubies. Selling special combinations of goods to make the money you need to do everything else. When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.

LLM v2 (wide)

Core verb
move merchant, drop assistant
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Walk a 4x4 bazaar grid, leaving and picking up assistants to fuel actions in a goods-to-rubies race.
Translation difficulty
Easy
Difficulty reason
The 16-tile grid and assistant-stack puzzle compresses cleanly; Acram already has a polished cross-platform digital edition.
Direct digital port
Istanbul: Digital Edition (Steam/iOS/Android, Acram Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["pawn_chain_movement", "assistant_drop_pickup", "modular_action_grid", "wheelbarrow_capacity_upgrade", "set_to_currency_conversion"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (897 chars)
{
  "game_id": 148949,
  "name": "Istanbul",
  "core_verb": "move merchant, drop assistant",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Walk a 4x4 bazaar grid, leaving and picking up assistants to fuel actions in a goods-to-rubies race.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "The 16-tile grid and assistant-stack puzzle compresses cleanly; Acram already has a polished cross-platform digital edition.",
  "direct_digital_port": "Istanbul: Digital Edition (Steam/iOS/Android, Acram Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "pawn_chain_movement",
    "assistant_drop_pickup",
    "modular_action_grid",
    "wheelbarrow_capacity_upgrade",
    "set_to_currency_conversion"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).