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The Gallerist

#125153BGG ↗

2015 · 1-4 players · 150min · weight 4.21 · 16,466 ratings

v2 v3

BGG raw

ID
125153
Name
The Gallerist
Year
2015
Rank
60
Min players
1
Max players
4
Playing time
150
Min playtime
60
Max playtime
150
Avg weight
4.2109
Num weights
1067
Bayes avg
7.6548
Average
8.00184
Users rated
16466
Num owned
22194
Wanting
1179
Wishing
6821
Num comments
2666
Fetched at
Sat Apr 25 2026 16:15:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Commodity SpeculationContractsInvestmentOpen DraftingPoint to Point MovementResource to MoveSet CollectionSolo / Solitaire GameVictory Points as a ResourceWorker PlacementWorker Placement, Different Worker Types
Categories (1)
Economic
Description (931 chars)

This age of art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world. There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist! Maximize your money and thus win the game by: having visitors in your gallery; exhibiting and selling works of art; investing in artists’ promotion to increase art value; achieving trends and reputation as well as curator and dealer goals.

LLM v2 (wide)

Core verb
move pawn and trigger location action
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Walk your gallerist to one of four action rooms, hire assistants, buy and promote art to drive market value.
Translation difficulty
Hard
Difficulty reason
Lacerda-density rules with chained action triggers create a UX nightmare; no port and unlikely to land soon.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["pawn_movement_worker_placement", "art_market_speculation", "visitor_attraction_track", "assistant_promotion_chain", "reputation_gating"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (844 chars)
{
  "game_id": 125153,
  "name": "The Gallerist",
  "core_verb": "move pawn and trigger location action",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Walk your gallerist to one of four action rooms, hire assistants, buy and promote art to drive market value.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Lacerda-density rules with chained action triggers create a UX nightmare; no port and unlikely to land soon.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "pawn_movement_worker_placement",
    "art_market_speculation",
    "visitor_attraction_track",
    "assistant_promotion_chain",
    "reputation_gating"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).