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Agricola

#31260BGG ↗

2007 · 1-5 players · 150min · weight 3.64 · 76,622 ratings

v2 v3

BGG raw

ID
31260
Name
Agricola
Year
2007
Rank
25
Min players
1
Max players
5
Playing time
150
Min playtime
30
Max playtime
150
Avg weight
3.6352
Num weights
6450
Bayes avg
7.72535
Average
7.85821
Users rated
76622
Num owned
90128
Wanting
1130
Wishing
12969
Num comments
14254
Fetched at
Sat Apr 25 2026 16:15:23 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Automatic Resource GrowthClosed DraftingEnclosureIncrease Value of Unchosen ResourcesSolo / Solitaire GameTurn Order: Claim ActionWorker Placement
Categories (3)
AnimalsEconomicFarming
Description (1827 chars)

In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats? The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy. Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. The winner is the player with the most Victory Points from the Improvements made on his farm. -description originally from BoardgameNews

LLM v2 (wide)

Core verb
place worker on action space
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Place a worker to claim one of finite shared actions; rebuild your farm before the harvest punishes you.
Translation difficulty
Hard
Difficulty reason
The blocking dynamic between players IS the game. Solo AI doesn't reproduce the constraint, and the long planning arc fights phone session length.
Direct digital port
Agricola: All Creatures Big and Small (mobile, Digidiced)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["action_spaces_with_blocking", "feeding_pressure", "tech_tree_unlock", "tableau_personal_board", "minor_improvement_combo"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (891 chars)
{
  "game_id": 31260,
  "name": "Agricola",
  "core_verb": "place worker on action space",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Place a worker to claim one of finite shared actions; rebuild your farm before the harvest punishes you.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "The blocking dynamic between players IS the game. Solo AI doesn't reproduce the constraint, and the long planning arc fights phone session length.",
  "direct_digital_port": "Agricola: All Creatures Big and Small (mobile, Digidiced)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_spaces_with_blocking",
    "feeding_pressure",
    "tech_tree_unlock",
    "tableau_personal_board",
    "minor_improvement_combo"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).