Take That
OpenDefinition
Competitive maneuvers that directly target one opponent's progress toward victory, but do not directly eliminate any characters or components representing the opponent. Such mechanics include stealing, nullifying, or force-discarding of one opponent's resources, actions, or abilities.
Top games using this mechanism
By BGG bayes rating, top 50.
| Game | Year | Rating | Wt | Time |
|---|---|---|---|---|
| Dune: Imperium#6 | 2020 | 8.22 | 3.1 | 120m |
| Terraforming Mars#9 | 2016 | 8.19 | 3.3 | 120m |
| Star Wars: Rebellion#10 | 2016 | 8.17 | 3.8 | 240m |
| Through the Ages: A New Story of Civilization#18 | 2015 | 8.01 | 4.4 | 120m |
| Scythe#26 | 2016 | 7.95 | 3.5 | 115m |
| Root#34 | 2018 | 7.88 | 3.8 | 90m |
| Pax Pamir: Second Edition#53 | 2019 | 7.77 | 3.8 | 120m |
| Blood Rage#65 | 2015 | 7.72 | 2.9 | 90m |
| Android: Netrunner#82 | 2012 | 7.65 | 3.4 | 45m |
| Five Tribes: The Djinns of Naqala#95 | 2014 | 7.61 | 2.8 | 80m |
| El Grande#101 | 1995 | 7.59 | 2.9 | 120m |
| Arcs#102 | 2024 | 7.59 | 3.4 | 120m |
| Lords of Waterdeep#107 | 2012 | 7.58 | 2.4 | 120m |
| Dominant Species#113 | 2010 | 7.55 | 4.0 | 240m |
| Inis#124 | 2016 | 7.53 | 2.9 | 90m |
| Architects of the West Kingdom#130 | 2018 | 7.51 | 2.8 | 80m |
| Tigris & Euphrates#131 | 1997 | 7.51 | 3.5 | 120m |
| Dominion#145 | 2008 | 7.47 | 2.3 | 30m |
| Hansa Teutonica#147 | 2009 | 7.47 | 3.1 | 90m |
| Rising Sun#153 | 2018 | 7.45 | 3.3 | 120m |
| Tyrants of the Underdark#164 | 2016 | 7.42 | 2.5 | 60m |
| Magic: The Gathering#167 | 1993 | 7.41 | 3.3 | 20m |
| Star Realms#174 | 2014 | 7.40 | 1.9 | 20m |
| Dominion: Second Edition#175 | 2016 | 7.40 | 2.2 | 30m |
| Cartographers#180 | 2019 | 7.39 | 1.9 | 45m |
| Res Arcana#182 | 2019 | 7.39 | 2.7 | 60m |
| Star Wars: Outer Rim#194 | 2019 | 7.37 | 2.6 | 180m |
| Chaos in the Old World#214 | 2009 | 7.34 | 3.2 | 120m |
| Cosmic Encounter#229 | 2008 | 7.31 | 2.6 | 120m |
| Star Realms: Colony Wars#261 | 2015 | 7.25 | 1.9 | 20m |
| Western Legends#285 | 2018 | 7.22 | 2.9 | 90m |
| Hero Realms#306 | 2016 | 7.20 | 1.8 | 20m |
| Star Realms: Frontiers#319 | 2018 | 7.18 | 1.9 | 45m |
| Dice Throne: Season Two – Battle Chest#322 | 2018 | 7.18 | 2.2 | 40m |
| Seasons#349 | 2012 | 7.14 | 2.8 | 60m |
| Arcadia Quest#363 | 2014 | 7.13 | 2.5 | 60m |
| Love Letter#367 | 2012 | 7.12 | 1.2 | 20m |
| Survive: Escape from Atlantis!#376 | 1982 | 7.11 | 1.7 | 60m |
| Innovation#379 | 2010 | 7.11 | 2.8 | 60m |
| Tiny Epic Galaxies#392 | 2015 | 7.10 | 2.2 | 45m |
| Imperial Settlers#395 | 2014 | 7.09 | 2.8 | 90m |
| Mission: Red Planet (Second/Third Edition)#426 | 2015 | 7.06 | 2.2 | 90m |
| The Godfather: Corleone's Empire#451 | 2017 | 7.05 | 2.6 | 90m |
| 51st State: Master Set#479 | 2016 | 7.02 | 2.9 | 90m |
| King of Tokyo#490 | 2011 | 7.01 | 1.5 | 30m |
| London (Second Edition)#493 | 2017 | 7.01 | 2.7 | 90m |
| Firefly: The Game#520 | 2013 | 6.98 | 3.0 | 240m |
| Flip 7#522 | 2024 | 6.98 | 1.0 | 20m |
| Evolution: Climate#532 | 2016 | 6.97 | 2.7 | 60m |
| Colt Express#556 | 2014 | 6.95 | 1.8 | 40m |
Frequently combined with
Other mechanisms that show up in the same games. Click to drill in.
Related deep dives
Long-form design analysis on games using this mechanism.
Tigris & Euphrates
Deep Dive for an iOS Roguelite Translation
Project context: Translate the core loop of *Tigris & Euphrates* (Reiner Knizia, Hans im Glück, 1997) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for Knizia's tile-laying / area-control / lowest-of-N masterpiece. The Codito iOS port was delis…
Tyrants of the Underdark
Deep Dive for an iOS Roguelite Translation
Project context: Translate the core loop of *Tyrants of the Underdark* (Andrew Veen, Peter Lee, Rodney Thompson; Gale Force Nine, 2016; *Aberrations & Undead* expansion 2017; *Updated Edition* / *Refreshed* re-release with the *Drow & Demons* / *Elemental Evil & Drow Houses* half…